[Coco] Which do you prefer and why? CoCo 1/2/3
Michael Brant
brant.michael.l at gmail.com
Wed Apr 26 13:20:44 EDT 2017
Stevie, yeah, so many options out there. My head is sometimes spinning. LOL
I am currently moving my computer room in my house to a larger room, but I
am trying to map out what systems to layout as permament ones. I will leave
a spot on the end for swapping out systems I might use and then change out.
On Wed, Apr 26, 2017 at 1:08 PM, Steve Strowbridge <ogsteviestrow at gmail.com>
wrote:
> We should also point out, in addition to projects the like Glenn Becker
> CoCo FPGA and Roger Taylor's Cyclone based CoCo on a Chip, there's now the
> Raspberry Pi 3 with the CoCo Pi image available from Ron Klein, and that's
> device that runs emulators for CoCo 1/2/3 and Tano Dragon, and all the
> hardware you'd need for that to run every CoCo imaginable is under $100, so
> that's another option!
>
>
> Steve Strowbridge, aka
> The Original Gamer Stevie Strow
> http://ogsteviestrow.com
> ogsteviestrow at gmail.com
>
>
> On Wed, Apr 26, 2017 at 1:03 PM, Steve Strowbridge <
> ogsteviestrow at gmail.com>
> wrote:
>
> > It's hard to pick just one, if you want to run the real software on the
> > real hardware, you really should have two; a 64K CoCo 1/2 and then a 512K
> > CoCo 3 with 6309 to be 100% covered with 100% of your hardware and
> software
> > options.
> >
> > If budget is a concern, 64K CoCo 2's are on eBay all the time for an
> > average of $50, and many time you can get a bundle with accessories and
> > software for well under $100 and 90% of everything I've purchased from
> eBay
> > worked.
> >
> > CoCo 3's on eBay are some what uncommon, and usually get into intense
> > bidding wars.
> > A "Stock" 128K CoCo 3 will average for about $100, but even on those the
> > biddings can get into 2-300
> > An "exceptional" CoCo 3, either very white, still in box, a bundle, and
> > upgraded one, etc. usually start around $300 and go up in the bidding
> wars.
> >
> > It would be nice to say 1 CoCo can run "all software" but there are a few
> > programs that won't work on a CoCo 3 that used specific modes of the CoCo
> > 1/2 (mostly the semi-graphics + text modes) and few rare instances on
> > specific memory calls, etc. While those are a minor amount, and possibly
> > not of any significant concern, we can't truthfully say that a CoCo 3 is
> > 100% CoCo 1/2 compatible, but it's damn near close.
> >
> > If you get a stock 128K CoCo 3, you can run a "lot" of CoCo 3 games, but
> > the later ones, and the better ones all demand 512K, I think OS9 runs
> best
> > with a lot of RAM. The good news is, if you get a stock 128K CoCo 3, the
> > 512K Triad boards from Cloud 9 (and even CPU upgrades) are affordable and
> > readily available.
> >
> > My first eBay grab was a 64K CoCo 2 that worked (even had a composite
> > mod), came with a flat panel TV, a cassette recorder, cables, manuals and
> > more, and that was around $100 plus shipping, and the obsession grew from
> > there :)
> >
> > What I use most of the time right now for pleasure and to make YouTube
> > videos is my fully loaded CoCo 3, which I got off eBay from Neil
> Blanchard,
> > it's a 512K 6309 beauty, and I usually run it with an RGB to S-Video
> > adapter Ed Snider made, and do a live capture and preview to through my
> PC
> > USB capture device, I can also capture other CoCo's and retro RF based
> > systems with another USB capture device that's an old analog TV tuner
> that
> > supports the 240p format of vintage systems, so I rarely play CoCo's on
> > actual TV's but watch them via software on my modern PC, but I am playing
> > on real hardware and using real CoCo joysticks.
> >
> >
> >
> > Steve Strowbridge, aka
> > The Original Gamer Stevie Strow
> > http://ogsteviestrow.com
> > ogsteviestrow at gmail.com
> >
> >
> > On Wed, Apr 26, 2017 at 12:13 PM, Deny Wilson <deny.wilson at gmail.com>
> > wrote:
> >
> >> In 2004, I paid $45.50 USD for my CoCo 3 on eBay. $9.75 for the Disk
> >> system
> >> (I believe that was 2 drives with an FD-501). $87 for the MPI. $83 for
> the
> >> CoCo 2 w/Accessories (not sure what accessories were there). I paid more
> >> for the CCR-81 than I did for the floppies. Insane.
> >>
> >> On Wed, Apr 26, 2017 at 9:52 AM, Mark D. Overholser <
> >> marko555.os2 at gmail.com>
> >> wrote:
> >>
> >> > On 25-Apr-17 19:41, John Lochey via Coco wrote:
> >> >
> >> >> Hi all, I'm wondering the "CoCo Demographic" on this list. Which
> >> >> machine do you primarily use and why? CoCo 1/2/3?
> >> >>
> >> >> Right now I have a CoCo 2, but I'm gunning for a CoCo1 and CoCo3 on
> >> >> eBay.
> >> >>
> >> >>
> >> >> Johnny
> >> >>
> >> >>
> >> > I am New to the CoCo, I got my first CoCo, a CoCo 3 in the Summer of
> >> 2013
> >> > as an "Extra Computer" with an Apple //e Platinum System... I wasn't
> >> sure
> >> > what to do with it, since it wasn't an Apple ][, but after finding it
> >> had a
> >> > Motorola, 6809 chip, I was interested in learning 6809 Assembler..
> >> >
> >> > Since then I added a Late Model 64K Extended Basic CoCo 2 with the
> Lower
> >> > Case, and an MPI ( Not CoCo 3 Ready ), and in the Summer of 2015 got a
> >> 16K
> >> > Standard BASIC CoCo 2 with a Bonus ( Non Working ) 4K CoCo 1, that
> >> worked
> >> > Fine after it arrived, and in the Fall of 2015, another MPI that
> >> > coincidentally, is CoCo Ready...
> >> >
> >> >
> >> > In December of 2016, I added to my Collection one of the last Tano 64K
> >> > Dragons from California Digital..
> >> >
> >> >
> >> > The CoCo 3 is the one I have Out on the Desk, ( actually it's sitting
> on
> >> > an Apple Color Monitor ][e that I use as it's Display ) with the CoCo
> >> SDC.
> >> >
> >> > I like the CoCo 2 64K, because it will run a few things the CoCo 3
> >> won't,
> >> > and I like the CoCo 1, because it's 4K, and it Totally Classic, like
> my
> >> > 1979, 64K Apple ][...
> >> >
> >> > MarkO
> >> >
> >> >
> >> > --
> >> > Coco mailing list
> >> > Coco at maltedmedia.com
> >> > https://pairlist5.pair.net/mailman/listinfo/coco
> >> >
> >>
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> >>
> >
> >
>
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