[Coco] Which do you prefer and why? CoCo 1/2/3
Steve Strowbridge
ogsteviestrow at gmail.com
Wed Apr 26 13:08:26 EDT 2017
We should also point out, in addition to projects the like Glenn Becker
CoCo FPGA and Roger Taylor's Cyclone based CoCo on a Chip, there's now the
Raspberry Pi 3 with the CoCo Pi image available from Ron Klein, and that's
device that runs emulators for CoCo 1/2/3 and Tano Dragon, and all the
hardware you'd need for that to run every CoCo imaginable is under $100, so
that's another option!
Steve Strowbridge, aka
The Original Gamer Stevie Strow
http://ogsteviestrow.com
ogsteviestrow at gmail.com
On Wed, Apr 26, 2017 at 1:03 PM, Steve Strowbridge <ogsteviestrow at gmail.com>
wrote:
> It's hard to pick just one, if you want to run the real software on the
> real hardware, you really should have two; a 64K CoCo 1/2 and then a 512K
> CoCo 3 with 6309 to be 100% covered with 100% of your hardware and software
> options.
>
> If budget is a concern, 64K CoCo 2's are on eBay all the time for an
> average of $50, and many time you can get a bundle with accessories and
> software for well under $100 and 90% of everything I've purchased from eBay
> worked.
>
> CoCo 3's on eBay are some what uncommon, and usually get into intense
> bidding wars.
> A "Stock" 128K CoCo 3 will average for about $100, but even on those the
> biddings can get into 2-300
> An "exceptional" CoCo 3, either very white, still in box, a bundle, and
> upgraded one, etc. usually start around $300 and go up in the bidding wars.
>
> It would be nice to say 1 CoCo can run "all software" but there are a few
> programs that won't work on a CoCo 3 that used specific modes of the CoCo
> 1/2 (mostly the semi-graphics + text modes) and few rare instances on
> specific memory calls, etc. While those are a minor amount, and possibly
> not of any significant concern, we can't truthfully say that a CoCo 3 is
> 100% CoCo 1/2 compatible, but it's damn near close.
>
> If you get a stock 128K CoCo 3, you can run a "lot" of CoCo 3 games, but
> the later ones, and the better ones all demand 512K, I think OS9 runs best
> with a lot of RAM. The good news is, if you get a stock 128K CoCo 3, the
> 512K Triad boards from Cloud 9 (and even CPU upgrades) are affordable and
> readily available.
>
> My first eBay grab was a 64K CoCo 2 that worked (even had a composite
> mod), came with a flat panel TV, a cassette recorder, cables, manuals and
> more, and that was around $100 plus shipping, and the obsession grew from
> there :)
>
> What I use most of the time right now for pleasure and to make YouTube
> videos is my fully loaded CoCo 3, which I got off eBay from Neil Blanchard,
> it's a 512K 6309 beauty, and I usually run it with an RGB to S-Video
> adapter Ed Snider made, and do a live capture and preview to through my PC
> USB capture device, I can also capture other CoCo's and retro RF based
> systems with another USB capture device that's an old analog TV tuner that
> supports the 240p format of vintage systems, so I rarely play CoCo's on
> actual TV's but watch them via software on my modern PC, but I am playing
> on real hardware and using real CoCo joysticks.
>
>
>
> Steve Strowbridge, aka
> The Original Gamer Stevie Strow
> http://ogsteviestrow.com
> ogsteviestrow at gmail.com
>
>
> On Wed, Apr 26, 2017 at 12:13 PM, Deny Wilson <deny.wilson at gmail.com>
> wrote:
>
>> In 2004, I paid $45.50 USD for my CoCo 3 on eBay. $9.75 for the Disk
>> system
>> (I believe that was 2 drives with an FD-501). $87 for the MPI. $83 for the
>> CoCo 2 w/Accessories (not sure what accessories were there). I paid more
>> for the CCR-81 than I did for the floppies. Insane.
>>
>> On Wed, Apr 26, 2017 at 9:52 AM, Mark D. Overholser <
>> marko555.os2 at gmail.com>
>> wrote:
>>
>> > On 25-Apr-17 19:41, John Lochey via Coco wrote:
>> >
>> >> Hi all, I'm wondering the "CoCo Demographic" on this list. Which
>> >> machine do you primarily use and why? CoCo 1/2/3?
>> >>
>> >> Right now I have a CoCo 2, but I'm gunning for a CoCo1 and CoCo3 on
>> >> eBay.
>> >>
>> >>
>> >> Johnny
>> >>
>> >>
>> > I am New to the CoCo, I got my first CoCo, a CoCo 3 in the Summer of
>> 2013
>> > as an "Extra Computer" with an Apple //e Platinum System... I wasn't
>> sure
>> > what to do with it, since it wasn't an Apple ][, but after finding it
>> had a
>> > Motorola, 6809 chip, I was interested in learning 6809 Assembler..
>> >
>> > Since then I added a Late Model 64K Extended Basic CoCo 2 with the Lower
>> > Case, and an MPI ( Not CoCo 3 Ready ), and in the Summer of 2015 got a
>> 16K
>> > Standard BASIC CoCo 2 with a Bonus ( Non Working ) 4K CoCo 1, that
>> worked
>> > Fine after it arrived, and in the Fall of 2015, another MPI that
>> > coincidentally, is CoCo Ready...
>> >
>> >
>> > In December of 2016, I added to my Collection one of the last Tano 64K
>> > Dragons from California Digital..
>> >
>> >
>> > The CoCo 3 is the one I have Out on the Desk, ( actually it's sitting on
>> > an Apple Color Monitor ][e that I use as it's Display ) with the CoCo
>> SDC.
>> >
>> > I like the CoCo 2 64K, because it will run a few things the CoCo 3
>> won't,
>> > and I like the CoCo 1, because it's 4K, and it Totally Classic, like my
>> > 1979, 64K Apple ][...
>> >
>> > MarkO
>> >
>> >
>> > --
>> > Coco mailing list
>> > Coco at maltedmedia.com
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>> >
>>
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>
>
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