[Coco] DynoSprite Demo 2 is here!
Brett Gordon
beretta42 at gmail.com
Sun Nov 16 02:14:16 EST 2014
You guys Rock!
On Sun, Nov 16, 2014 at 1:53 AM, Richard Goedeken
<Richard at fascinationsoftware.com> wrote:
> Thanks for the encouragement Nick. I'm also following your progress on
> Popstar Pilot closely. I know there's not many game authors still working on
> Coco projects these days, but at least there's still a few. :)
>
> Richard
>
> On 11/15/2014 10:07 PM, Nick Marentes wrote:
>> This is great work Richard!
>>
>> And it works very well. It will be intersting to see if there are people out
>> there who will utilize this engine. The number of people who actively create
>> Assembly Language games for the CoCo are few but hopefully your engine will
>> inspire those who have an interest.
>>
>> I'm especially looking forward to what game/s you create with it because you
>> clearly have the skills and knowledge in game design.
>>
>> I'm currently creating a game at the moment and won't have time to try
>> anything too soon with your engine but your engine will make it easier for
>> others who have always been stopped by the technical limitations of the GIME
>> design. It's not that they are unsurmountable, its just that people find it a
>> difficult initial hurdle before they get too far into their game. Your engine
>> lowers that hurdle significantly.
>>
>> The successful uptake of your engine will also depend on the documentation you
>> provide to allow users to understand how to use your engine.
>>
>> I hope people appreciate what you have created and understand the technical
>> achievement of what you have done. This in not a simple text editor! You have
>> pushed the boundaries of what the CoCo is capable and provided the CoCo
>> community with a tool that will allow the creative programmer to show off what
>> the CoCo is truly capable.
>>
>> Nick
>>
>
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--
Brett M. Gordon,
beretta42 at gmail.com
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