[Coco] DynoSprite Demo 2 is here!
Bill Pierce
ooogalapasooo at aol.com
Sun Nov 16 02:36:03 EST 2014
Richard, I've been waiting for you to release the engine so I culd give it a go. I have a couple of projects Ink it would work great in.
Bill Pierce
"Today is a good day... I woke up" - Ritchie Havens
My Music from the Tandy/Radio Shack Color Computer 2 & 3
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E-Mail: ooogalapasooo at aol.com
-----Original Message-----
From: Richard Goedeken <Richard at fascinationsoftware.com>
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Sent: Sun, Nov 16, 2014 1:53 am
Subject: Re: [Coco] DynoSprite Demo 2 is here!
Thanks for the encouragement Nick. I'm also following your progress on
Popstar Pilot closely. I know there's not many game authors still working on
Coco projects these days, but at least there's still a few. :)
Richard
On 11/15/2014 10:07 PM, Nick Marentes wrote:
> This is great work Richard!
>
> And it works very well. It will be intersting to see if there are people out
> there who will utilize this engine. The number of people who actively create
> Assembly Language games for the CoCo are few but hopefully your engine will
> inspire those who have an interest.
>
> I'm especially looking forward to what game/s you create with it because you
> clearly have the skills and knowledge in game design.
>
> I'm currently creating a game at the moment and won't have time to try
> anything too soon with your engine but your engine will make it easier for
> others who have always been stopped by the technical limitations of the GIME
> design. It's not that they are unsurmountable, its just that people find it a
> difficult initial hurdle before they get too far into their game. Your engine
> lowers that hurdle significantly.
>
> The successful uptake of your engine will also depend on the documentation you
> provide to allow users to understand how to use your engine.
>
> I hope people appreciate what you have created and understand the technical
> achievement of what you have done. This in not a simple text editor! You have
> pushed the boundaries of what the CoCo is capable and provided the CoCo
> community with a tool that will allow the creative programmer to show off what
> the CoCo is truly capable.
>
> Nick
>
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