[Coco] DynoSprite Demo 2 is here!

Richard Goedeken Richard at fascinationsoftware.com
Sun Nov 16 01:53:07 EST 2014


Thanks for the encouragement Nick.  I'm also following your progress on
Popstar Pilot closely.  I know there's not many game authors still working on
Coco projects these days, but at least there's still a few. :)

Richard

On 11/15/2014 10:07 PM, Nick Marentes wrote:
> This is great work Richard!
> 
> And it works very well. It will be intersting to see if there are people out
> there who will utilize this engine. The number of people who actively create
> Assembly Language games  for the CoCo are few but hopefully your engine will
> inspire those who have an interest.
> 
> I'm especially looking forward to what game/s you create with it because you
> clearly have the skills and knowledge in game design.
> 
> I'm currently creating a game at the moment and won't have time to try
> anything too soon with your engine but your engine will make it easier for
> others who have always been stopped by the technical limitations of the GIME
> design. It's not that they are unsurmountable, its just that people find it a
> difficult initial hurdle before they get too far into their game.  Your engine
> lowers that hurdle significantly.
> 
> The successful uptake of your engine will also depend on the documentation you
> provide to allow users to understand how to use your engine.
> 
> I hope people appreciate what you have created and understand the technical
> achievement of what you have done.  This in not a simple text editor! You have
> pushed the boundaries of what the CoCo is capable and provided the CoCo
> community with a tool that will allow the creative programmer to show off what
> the CoCo is truly capable.
> 
> Nick
> 


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