[Coco] DynoSprite Demo 2 is here!
Richard Goedeken
Richard at fascinationsoftware.com
Sun Nov 16 01:53:07 EST 2014
Thanks for the encouragement Nick. I'm also following your progress on
Popstar Pilot closely. I know there's not many game authors still working on
Coco projects these days, but at least there's still a few. :)
Richard
On 11/15/2014 10:07 PM, Nick Marentes wrote:
> This is great work Richard!
>
> And it works very well. It will be intersting to see if there are people out
> there who will utilize this engine. The number of people who actively create
> Assembly Language games for the CoCo are few but hopefully your engine will
> inspire those who have an interest.
>
> I'm especially looking forward to what game/s you create with it because you
> clearly have the skills and knowledge in game design.
>
> I'm currently creating a game at the moment and won't have time to try
> anything too soon with your engine but your engine will make it easier for
> others who have always been stopped by the technical limitations of the GIME
> design. It's not that they are unsurmountable, its just that people find it a
> difficult initial hurdle before they get too far into their game. Your engine
> lowers that hurdle significantly.
>
> The successful uptake of your engine will also depend on the documentation you
> provide to allow users to understand how to use your engine.
>
> I hope people appreciate what you have created and understand the technical
> achievement of what you have done. This in not a simple text editor! You have
> pushed the boundaries of what the CoCo is capable and provided the CoCo
> community with a tool that will allow the creative programmer to show off what
> the CoCo is truly capable.
>
> Nick
>
More information about the Coco
mailing list