[Coco] Coco game engine demo
Luis Antoniosi (CoCoDemus)
retrocanada76 at gmail.com
Sun Feb 3 10:07:51 EST 2013
but you have to rebuild all the tiles where a sprite is also, don't forget
about double buffering what would make it even more complex.
On Sun, Feb 3, 2013 at 6:23 AM, Mark McDougall <msmcdoug at iinet.net.au>wrote:
> On 3/02/2013 10:26 AM, Richard Goedeken wrote:
>
> The limitation on the vertical tilemap height makes this engine unsuitable
>> for a top-scroller type of shooter game.
>>
>
> Could you not dynamically build the tilemap one row at a time as you
> scroll?
>
> Regards,
>
> --
> | Mark McDougall | "Electrical Engineers do it
> | <http://members.iinet.net.au/~**msmcdoug<http://members.iinet.net.au/~msmcdoug>>
> | with less resistance!"
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/**mailman/listinfo/coco<http://five.pairlist.net/mailman/listinfo/coco>
>
--
Long live the CoCo
More information about the Coco
mailing list