[Coco] Coco game engine demo

Luis Antoniosi (CoCoDemus) retrocanada76 at gmail.com
Sun Feb 3 10:07:51 EST 2013


but you have to rebuild all the tiles where a sprite is also, don't forget
about double buffering what would make it even more complex.

On Sun, Feb 3, 2013 at 6:23 AM, Mark McDougall <msmcdoug at iinet.net.au>wrote:

> On 3/02/2013 10:26 AM, Richard Goedeken wrote:
>
>  The limitation on the vertical tilemap height makes this engine unsuitable
>> for a top-scroller type of shooter game.
>>
>
> Could you not dynamically build the tilemap one row at a time as you
> scroll?
>
> Regards,
>
> --
> |              Mark McDougall                | "Electrical Engineers do it
> |  <http://members.iinet.net.au/~**msmcdoug<http://members.iinet.net.au/~msmcdoug>>
>   |   with less resistance!"
>
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