[Coco] Coco game engine demo
Mark McDougall
msmcdoug at iinet.net.au
Sun Feb 3 17:58:43 EST 2013
On 4/02/2013 2:07 AM, Luis Antoniosi (CoCoDemus) wrote:
> but you have to rebuild all the tiles where a sprite is also, don't forget
> about double buffering what would make it even more complex.
No, building a row in the tilemap simply means writing 16/32 bytes to the
map to specify which tiles are displayed. You'd only need to do it every
16/32 pixel lines as you scroll. A lot of arcade games do this.
Regards,
--
| Mark McDougall | "Electrical Engineers do it
| <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
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