[Coco] Coco game engine demo
Mark McDougall
msmcdoug at iinet.net.au
Sun Feb 3 06:23:08 EST 2013
On 3/02/2013 10:26 AM, Richard Goedeken wrote:
> The limitation on the vertical tilemap height makes this engine unsuitable
> for a top-scroller type of shooter game.
Could you not dynamically build the tilemap one row at a time as you scroll?
Regards,
--
| Mark McDougall | "Electrical Engineers do it
| <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
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