[Coco] Coco game engine demo

Mark McDougall msmcdoug at iinet.net.au
Sun Feb 3 06:23:08 EST 2013


On 3/02/2013 10:26 AM, Richard Goedeken wrote:

> The limitation on the vertical tilemap height makes this engine unsuitable
> for a top-scroller type of shooter game.

Could you not dynamically build the tilemap one row at a time as you scroll?

Regards,

-- 
|              Mark McDougall                | "Electrical Engineers do it
|  <http://members.iinet.net.au/~msmcdoug>   |   with less resistance!"



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