[Coco] CoCo 3 FPGA?
Shain Klammer
sklammer at gmail.com
Tue Jul 31 08:43:30 EDT 2007
Adding more 'hardware' features to the FPGA would be a great addition
and potential incentive for the software developers among us to create
new software - not necessitating any need to update any existing
software (especially if you are happy with what exists with the Coco).
Is a full GPU needed? Having some 3D abilities would be nice, but
even simple(?) hardware sprites, player/missile graphics in any
high(er) colour mode could help. With the resolution, perhaps an
Amiga style HAM (Hold And Modifiy) mode would speed things up (at
least for pictures, movies)?
sk
On 30/07/07, jdaggett at gate.net <jdaggett at gate.net> wrote:
> On 28 Jul 2007 at 23:42, Mark McDougall wrote:
>
> > rondelvo wrote:
> >
> > > why stop at 256 colors?
> >
> > Because the poor old 6809 - even at 12MHz - would have a hard time
> > shifting around a few MB of graphics memory...
> >
> > Regards,
> >
>
> Mark I agree whole hardily. One could do 24 bit color with a pallette register
> much as the Coco does now. But trtue 16 bit or 24 bit color even at 25 MHz
> speed requires a whole lot more than a minor hardware change. One would
> need a separate GPU instead of a VDU.
>
> james
>
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