[Coco] CoCo 3 FPGA?
Mark McDougall
msmcdoug at iinet.net.au
Tue Jul 31 09:39:27 EDT 2007
Shain Klammer wrote:
> Is a full GPU needed? Having some 3D abilities would be nice, but
> even simple(?) hardware sprites, player/missile graphics in any
> high(er) colour mode could help. With the resolution, perhaps an
> Amiga style HAM (Hold And Modifiy) mode would speed things up (at
> least for pictures, movies)?
Hardware sprites, even with collision detection, is quite trivial with
almost negligible logic requirements - just a bit of (internal?) RAM
depending on the number and size of the sprites.
HAM would also be trivial to implement, though perhaps more challenging to
shoe-horn into a backwards-compatible GIME implementation.
Regards,
--
| Mark McDougall | "Electrical Engineers do it
| <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
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