[Coco] Re: [Color Computer] Re: Hello All

Mark Marlette mmarlett at isd.net
Mon Jun 7 20:59:32 EDT 2004

At 01:10 PM 6/7/2004 -0700, you wrote:


This is what makes the CoCo fun, everyone has their own list of projects. 
What I recommend is that you pick one or maybe a deuce ?:) Then make it happen.

Cloud-9 is booked with projects to keep us busy for the next year. After 
that who knows.

6809 assembler can teach you the basics and they all apply to todays CPUs. 
A lost art. Atmel's AVRs are great and fun to program.

Last of all, enjoy the CoCo. It has taught many of us, many of things. 
Matter of fact, after all these years it is still showing us a few things!



>         My two cents on this is that with the advent of Linux, I have very
>little interest in OS9 anymore. But I am still interested in the coco
>for its hardware hacking fun capabilities. I would not even think about
>to hack up some kind of PCI board. But I am tossing around a few ideas
>for the
>coco bus:
>         cpu paks (a cpu (68k, 80186, tms9900, 6502, etc), some ram and 
> probably
>                 a timer int)
>         cocoscope
>         updated spectrum analyzer pak
>         updated music synth pak
>         static ram pak (to allow a deuce to run at 1.79 MHz)
>         And I agree with the games thing. If I ever find a job I will buy (as
>well as
>try to write) some games.
>         I could design a 68k cpu pak but cannot do the circuit board. Perhaps
>cloud 9 people could pick up the idea. I would love to play around with
>some 68k
>                                         kevin
>Charlie wrote:
> >
> > "James Ross" <jr at webross.com> wrote in message
> > news:doj2c0hs0v4g0gvnkdnlj9uoid4u4j91s5 at 4ax.com...
> > > Charlie wrote:
> > >
> > > > I mean, go on over to an Atari community... Maybe not Atari
> > > >computers, I don't know I never liked Atari computers, but the old
> > > >game systems. Now those are active and working online groups.
> > >
> > > Just my guess, but I am willing to bet that the ratio is likely to be
> > > related to the number units sold.  In both cases, today, it is just a
> > > hobby.  Just happens that there were, certainly, a lot more Atari's
> > > sold than CoCo's.
> > >
> > > JR
> >
> > True, but growing up with the COCO, going to COCO fests in Princeton,
> > drooling over ads for COCO games in Rainbow......
> > Now, nothing but new hardware really. I always say ..... why? Just to run
> > the same old stuff? Hmmm.....
> >
> > I mean even the MC-10 has new games. I know, I wrote them ;-)
> >
> > I'm starting to think the main difference between scenes like Atari and 
> > are the age of the fans.
> > Yeah, of course ATARI would have many more people, but I think they are
> > mostly my age, early 30s.
> > Plus, COCO being a computer, the young people who were fans "back in the
> > day" have moved on to write software for new hardware.
> > While Atari fans write code for old ATARI platforms, because it serves a
> > single purpose they love. It's ONLY a game machine.
> > And, all told, to many that classic simple graphics with focus on game play
> > just can't be matched by many of todays games.
> >
> > Still, I'd be the 1st in line to support new COCO games. :-) I just ordered
> > Nick's Pac-Man a couple months ago. It's excellent.
> >
> > -Charlie
> >
> > --
> > Coco mailing list
> > Coco at maltedmedia.com
> > http://five.pairlist.net/mailman/listinfo/coco
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