[arg_discuss] ARG Accessibility?
Rian Rezende
rian.rezende at gmail.com
Mon Aug 22 16:22:52 EDT 2011
Em 22/08/2011 13:29, "Sheri Rubin" <sheri at designdirectdeliver.com> escreveu:
> Hi All,
>
> On the Game Accessibility SIG someone just posted:
>
> Augmented Reality Gaming for the blind just came a little bit easier:
> http://grathio.com/2011/08/meet-the-tacit-project-its-sonar-for-the-blind/
>
> Now hold your horses, I know that says AUGMENTED, not Alternate. :)
>
> What that did make me wonder was do you guys worry at all about
> accessibility or have to make arrangements for say deaf or blind players
> who may not be able to get the same experience as everyone else? Or when
> doing visuals keep in mind red-green color blindness? Or do you just
> design for the lowest common denominator and go from there?
>
> Curious in Chicago,
> Sheri
>
> --
> *Sheri Rubin*
> Founder and CEO
>
> *Design Direct Deliver*
> Website: http://www.designdirectdeliver.com
> Email: sheri at designdirectdeliver.com <mailto:sheri at designdirectdeliver.com
>
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