[arg_discuss] ARG Accessibility?

Rian Rezende rian.rezende at gmail.com
Mon Aug 22 16:22:52 EDT 2011


Em 22/08/2011 13:29, "Sheri Rubin" <sheri at designdirectdeliver.com> escreveu:

> Hi All,

>

> On the Game Accessibility SIG someone just posted:

>

> Augmented Reality Gaming for the blind just came a little bit easier:

> http://grathio.com/2011/08/meet-the-tacit-project-its-sonar-for-the-blind/

>

> Now hold your horses, I know that says AUGMENTED, not Alternate. :)

>

> What that did make me wonder was do you guys worry at all about

> accessibility or have to make arrangements for say deaf or blind players

> who may not be able to get the same experience as everyone else? Or when

> doing visuals keep in mind red-green color blindness? Or do you just

> design for the lowest common denominator and go from there?

>

> Curious in Chicago,

> Sheri

>

> --

> *Sheri Rubin*

> Founder and CEO

>

> *Design Direct Deliver*

> Website: http://www.designdirectdeliver.com

> Email: sheri at designdirectdeliver.com <mailto:sheri at designdirectdeliver.com

>

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