[arg_discuss] ARG Accessibility?
Sheri Rubin
sheri at designdirectdeliver.com
Mon Aug 22 16:16:46 EDT 2011
Brooke,
Thank you for a very thoughtful response. This helps a lot.
If you guys had a checklist, even for websites, of basic accessibility
things to keep in mind would it be useful?
Sheri
On 8/22/2011 2:47 PM, Brooke Thompson wrote:
> I've worked on campaigns where accessibility was a concern, but in
> both instances, the games were designed to be played individually (and
> both were contests of sorts, which comes with a need/desire for
> fairness). Most ARGs are designed to be played in a community which
> lets designers off the hook a bit. Fortunately, it's not uncommon for
> portions of an ARG to be inaccessible to a segment of the audience
> without help so when something is inaccessible due to disability it
> tends to be less of an issue.
>
> For example, in one game we released a virus. Only the computer savvy
> were able to download it and read through the code to see what it did.
> They spent hours reading through the code and explaining exactly what
> was going on and informed the player-base. The person that most
> accurately figured out what was happening, what it symbolized, and how
> it fit into the larger story was not one of those computer savvy
> programmer types -- she was far enough removed from the tedium of the
> code and the logical thinking that coding requires to put it together
> and explain it to the programmer types. It was all rather poetic.
>
> That's a rather extreme example, but in many games there are story and
> puzzle clues hidden in a way that requires special knowledge or access
> to certain software or equipment. So when something is inaccessible
> due to disability, while that's not great, there's a community of
> folks ready and willing to help out - whether that's just explaining
> what's going on or making it so it is accessible.
>
> I will say that I think this leads to a more than relaxed concern
> about general accessibility with the websites - even on large games
> for big clients. Which isn't all that surprising to me than it is - I
> think the web, in general, suffers from accessibility. And when sites
> are built quickly on a tight budget (as they often are with ARGs),
> accessibility is just not considered as much as it should be.
>
> Brooke Thompson
> Experience Design
> www.giantmice.com
>
> mobile: 321.277.7613
> skype: brooke.thompson
> email: brooke at giantmice.com
>
> On Aug 22, 2011, at 12:28 PM, Sheri Rubin wrote:
>
>> Hi All,
>>
>> On the Game Accessibility SIG someone just posted:
>>
>> Augmented Reality Gaming for the blind just came a little bit easier:
>> http://grathio.com/2011/08/meet-the-tacit-project-its-sonar-for-the-blind/
>>
>>
>> Now hold your horses, I know that says AUGMENTED, not Alternate. :)
>>
>> What that did make me wonder was do you guys worry at all about
>> accessibility or have to make arrangements for say deaf or blind
>> players who may not be able to get the same experience as everyone
>> else? Or when doing visuals keep in mind red-green color blindness?
>> Or do you just design for the lowest common denominator and go from
>> there?
>>
>> Curious in Chicago,
>> Sheri
>>
>> --
>> *Sheri Rubin*
>> Founder and CEO
>>
>> *Design Direct Deliver*
>> Website: http://www.designdirectdeliver.com
>> Email: sheri at designdirectdeliver.com
>> <mailto:sheri at designdirectdeliver.com>
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--
*Sheri Rubin*
Founder and CEO
*Design Direct Deliver*
Website: http://www.designdirectdeliver.com
Email: sheri at designdirectdeliver.com <mailto:sheri at designdirectdeliver.com>
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