[arg_discuss] Software for managing games/events/player communication
Andrea Phillips
deusexmachinatio at gmail.com
Sun Nov 7 14:34:33 EST 2010
It's my understanding that most very intensive player-tracking
software is written in-house, even today. I've worked indirectly with
Meteor Solutions for social media metrics; but I couldn't tell you if
they're pricy or not. It's my understanding the Fourth Wall Studios
has some pretty fantastic technology they use for their Rides; I don't
know if they're willing to license out to others, but it might not
hurt to ask.
Aside from that, Transmedia Storyteller is cloud-based software
intended to do transmedia-ish things, but I'm not sure what their
capabilities are: http://www.transmediastoryteller.com/
There are a couple of other tech startups working on similar projects,
but I'm not sure what they all are off the top of my head. It's worth
Tweeting to the #transmedia tag when everyone wakes up on Monday for
more suggestions.
On Sun, Nov 7, 2010 at 12:54 PM, David Flor <dflor71 at gmail.com> wrote:
> I'd be curious to see what more you find, because everything I've used up to
> now I pretty much wrote myself. That includes everything from email delivery
> to event-driven notifications on any of the "in game" websites (for example,
> I get emailed with every password they try on my login pages, even if its
> wrong) to using Twitter API integration for timed postings.
>
> Internally of all the elements you list I've used Comindwork and it's worked
> really well for planning. I haven't used it for an active game yet, though.
>
> Tnx & Rgds...
> David Flor - dflor71 at gmail.com
> President, Darklight Interactive - http://www.dlimedia.com/
> "Omne ignotum pro magnifico"
>
> On 11/7/2010 10:18 AM, Kim Plowright wrote:
>>
>> Hello
>>
>> I'm having a bit of a poke around trying to find useful bits of
>> software / cloud applications for folk making ARGlike things.
>>
>> I've had a look back through the list archives which tends to point to:
>>
>> Scriptwriting / Storyplanning software:
>>
>> Word / Excel
>> Celtx - http://www.celtx.com/
>> Scrivener - http://www.literatureandlatte.com/scrivener.php
>> Final Draft - http://www.finaldraft.com/
>> FiveSprockets - http://www.fivesprockets.com/fs-portal/
>> Storyist - http://storyist.com/index.html
>> Novamind - http://www.novamind.com/
>> Tinderbox - http://www.eastgate.com/Tinderbox/
>> With more listed here; http://www.literatureandlatte.com/links.php
>>
>> Project Management/Coordination Software:-
>>
>> Basecamp - http://basecamphq.com/
>>
>> ProjectPier -
>> http://www.projectpier.org/
>> CoMindWork - http://www.comindwork.com/
>> OpenAtrium - http://openatrium.com/
>> Yammer - https://www.yammer.com/
>>
>> These are all great for internal team coordination, and for planning
>> the story, but there's a piece that seems to be missing from this
>> suite: running the experience.
>>
>> Broadly, I think this is 'things which help manage communications with
>> players and time-sensitive cross-platform content rollout.'
>>
>> The sort of use cases I'm after are:-
>> - associating a player with a facebook id, twitter id, mobile number,
>> and being able to track all of their interactions with the game in one
>> place.
>> - Smart use of external APIs to publish once to many places, and
>> aggregate responses centrally
>> - being able to send an SMS message to multiple players from a central
>> point
>> - being able to store story content objects centrally, and manage
>> player progress through those objects: sending the right
>> email/SMS/tweet at the right time, from the right character
>> - cue tracking during live events: team notifications, progress
>> tracking, content release
>>
>> I suspect that there are tools out there that do this sort of thing,
>> but I don't know about them (I'm SURE that the social media marketing
>> crowd use them all the time!). I've used Cover It Live
>> http://www.coveritlive.com/ to run a live event in the past, for
>> instance. I'm fairly sure that someone announced they'd created
>> something like this here on the list, but my email search foo is
>> failing me.
>>
>> So - my questions...
>>
>> - Does anyone know of any products designed specifically for
>> transmedia/arg/crossplatform/social storytelling?
>> - Have you experience of using them? Good? Bad? Indifferent? What were
>> the catches? What did they do well?
>> - If you've bodged this kind of thing together from existing tools in
>> the past, what different things have you used?
>> - Have you used any tools that helped you manage the realworld-online
>> bridge successfully?
>>
>> Hopefully this is useful stuff to share on the list, too!
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--
Andrea Phillips
http://www.aaphillips.com
Twitter: @andrhia * Skype: Andrhia
Words * Culture * Interaction
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