[arg_discuss] Software for managing games/events/player communication

David Flor dflor71 at gmail.com
Sun Nov 7 12:54:40 EST 2010


I'd be curious to see what more you find, because everything I've used
up to now I pretty much wrote myself. That includes everything from
email delivery to event-driven notifications on any of the "in game"
websites (for example, I get emailed with every password they try on my
login pages, even if its wrong) to using Twitter API integration for
timed postings.

Internally of all the elements you list I've used Comindwork and it's
worked really well for planning. I haven't used it for an active game
yet, though.

Tnx & Rgds...
David Flor - dflor71 at gmail.com
President, Darklight Interactive - http://www.dlimedia.com/
"Omne ignotum pro magnifico"

On 11/7/2010 10:18 AM, Kim Plowright wrote:

> Hello

>

> I'm having a bit of a poke around trying to find useful bits of

> software / cloud applications for folk making ARGlike things.

>

> I've had a look back through the list archives which tends to point to:

>

> Scriptwriting / Storyplanning software:

>

> Word / Excel

> Celtx - http://www.celtx.com/

> Scrivener - http://www.literatureandlatte.com/scrivener.php

> Final Draft - http://www.finaldraft.com/

> FiveSprockets - http://www.fivesprockets.com/fs-portal/

> Storyist - http://storyist.com/index.html

> Novamind - http://www.novamind.com/

> Tinderbox - http://www.eastgate.com/Tinderbox/

> With more listed here; http://www.literatureandlatte.com/links.php

>

> Project Management/Coordination Software:-

>

> Basecamp - http://basecamphq.com/

>

> ProjectPier -

> http://www.projectpier.org/

> CoMindWork - http://www.comindwork.com/

> OpenAtrium - http://openatrium.com/

> Yammer - https://www.yammer.com/

>

> These are all great for internal team coordination, and for planning

> the story, but there's a piece that seems to be missing from this

> suite: running the experience.

>

> Broadly, I think this is 'things which help manage communications with

> players and time-sensitive cross-platform content rollout.'

>

> The sort of use cases I'm after are:-

> - associating a player with a facebook id, twitter id, mobile number,

> and being able to track all of their interactions with the game in one

> place.

> - Smart use of external APIs to publish once to many places, and

> aggregate responses centrally

> - being able to send an SMS message to multiple players from a central point

> - being able to store story content objects centrally, and manage

> player progress through those objects: sending the right

> email/SMS/tweet at the right time, from the right character

> - cue tracking during live events: team notifications, progress

> tracking, content release

>

> I suspect that there are tools out there that do this sort of thing,

> but I don't know about them (I'm SURE that the social media marketing

> crowd use them all the time!). I've used Cover It Live

> http://www.coveritlive.com/ to run a live event in the past, for

> instance. I'm fairly sure that someone announced they'd created

> something like this here on the list, but my email search foo is

> failing me.

>

> So - my questions...

>

> - Does anyone know of any products designed specifically for

> transmedia/arg/crossplatform/social storytelling?

> - Have you experience of using them? Good? Bad? Indifferent? What were

> the catches? What did they do well?

> - If you've bodged this kind of thing together from existing tools in

> the past, what different things have you used?

> - Have you used any tools that helped you manage the realworld-online

> bridge successfully?

>

> Hopefully this is useful stuff to share on the list, too!

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