[arg_discuss] Software for managing games/events/player communication
Michelle Senderhauf
varineq at gmail.com
Sun Nov 7 21:20:49 EST 2010
Thanks for the great list, Kim. :)
Daniel Grace has an ARG collaboration tool called Velour he's been working
on. It's currently in beta - http://argtechnologist.com/velourbeta/ I
haven't tried it myself, but I've heard nothing but great things about
Daniel's other work.
Michelle Senderhauf
On Sun, Nov 7, 2010 at 9:18 AM, Kim Plowright <kim at mildlydiverting.com>wrote:
> Hello
>
> I'm having a bit of a poke around trying to find useful bits of
> software / cloud applications for folk making ARGlike things.
>
> I've had a look back through the list archives which tends to point to:
>
> Scriptwriting / Storyplanning software:
>
> Word / Excel
> Celtx - http://www.celtx.com/
> Scrivener - http://www.literatureandlatte.com/scrivener.php
> Final Draft - http://www.finaldraft.com/
> FiveSprockets - http://www.fivesprockets.com/fs-portal/
> Storyist - http://storyist.com/index.html
> Novamind - http://www.novamind.com/
> Tinderbox - http://www.eastgate.com/Tinderbox/
> With more listed here; http://www.literatureandlatte.com/links.php
>
> Project Management/Coordination Software:-
>
> Basecamp - http://basecamphq.com/
>
> ProjectPier -
> http://www.projectpier.org/
> CoMindWork - http://www.comindwork.com/
> OpenAtrium - http://openatrium.com/
> Yammer - https://www.yammer.com/
>
> These are all great for internal team coordination, and for planning
> the story, but there's a piece that seems to be missing from this
> suite: running the experience.
>
> Broadly, I think this is 'things which help manage communications with
> players and time-sensitive cross-platform content rollout.'
>
> The sort of use cases I'm after are:-
> - associating a player with a facebook id, twitter id, mobile number,
> and being able to track all of their interactions with the game in one
> place.
> - Smart use of external APIs to publish once to many places, and
> aggregate responses centrally
> - being able to send an SMS message to multiple players from a central
> point
> - being able to store story content objects centrally, and manage
> player progress through those objects: sending the right
> email/SMS/tweet at the right time, from the right character
> - cue tracking during live events: team notifications, progress
> tracking, content release
>
> I suspect that there are tools out there that do this sort of thing,
> but I don't know about them (I'm SURE that the social media marketing
> crowd use them all the time!). I've used Cover It Live
> http://www.coveritlive.com/ to run a live event in the past, for
> instance. I'm fairly sure that someone announced they'd created
> something like this here on the list, but my email search foo is
> failing me.
>
> So - my questions...
>
> - Does anyone know of any products designed specifically for
> transmedia/arg/crossplatform/social storytelling?
> - Have you experience of using them? Good? Bad? Indifferent? What were
> the catches? What did they do well?
> - If you've bodged this kind of thing together from existing tools in
> the past, what different things have you used?
> - Have you used any tools that helped you manage the realworld-online
> bridge successfully?
>
> Hopefully this is useful stuff to share on the list, too!
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