[arg_discuss] Software for managing games/events/player communication

Michelle Senderhauf varineq at gmail.com
Sun Nov 7 21:20:49 EST 2010


Thanks for the great list, Kim. :)

Daniel Grace has an ARG collaboration tool called Velour he's been working
on. It's currently in beta - http://argtechnologist.com/velourbeta/ I
haven't tried it myself, but I've heard nothing but great things about
Daniel's other work.

Michelle Senderhauf

On Sun, Nov 7, 2010 at 9:18 AM, Kim Plowright <kim at mildlydiverting.com>wrote:


> Hello

>

> I'm having a bit of a poke around trying to find useful bits of

> software / cloud applications for folk making ARGlike things.

>

> I've had a look back through the list archives which tends to point to:

>

> Scriptwriting / Storyplanning software:

>

> Word / Excel

> Celtx - http://www.celtx.com/

> Scrivener - http://www.literatureandlatte.com/scrivener.php

> Final Draft - http://www.finaldraft.com/

> FiveSprockets - http://www.fivesprockets.com/fs-portal/

> Storyist - http://storyist.com/index.html

> Novamind - http://www.novamind.com/

> Tinderbox - http://www.eastgate.com/Tinderbox/

> With more listed here; http://www.literatureandlatte.com/links.php

>

> Project Management/Coordination Software:-

>

> Basecamp - http://basecamphq.com/

>

> ProjectPier -

> http://www.projectpier.org/

> CoMindWork - http://www.comindwork.com/

> OpenAtrium - http://openatrium.com/

> Yammer - https://www.yammer.com/

>

> These are all great for internal team coordination, and for planning

> the story, but there's a piece that seems to be missing from this

> suite: running the experience.

>

> Broadly, I think this is 'things which help manage communications with

> players and time-sensitive cross-platform content rollout.'

>

> The sort of use cases I'm after are:-

> - associating a player with a facebook id, twitter id, mobile number,

> and being able to track all of their interactions with the game in one

> place.

> - Smart use of external APIs to publish once to many places, and

> aggregate responses centrally

> - being able to send an SMS message to multiple players from a central

> point

> - being able to store story content objects centrally, and manage

> player progress through those objects: sending the right

> email/SMS/tweet at the right time, from the right character

> - cue tracking during live events: team notifications, progress

> tracking, content release

>

> I suspect that there are tools out there that do this sort of thing,

> but I don't know about them (I'm SURE that the social media marketing

> crowd use them all the time!). I've used Cover It Live

> http://www.coveritlive.com/ to run a live event in the past, for

> instance. I'm fairly sure that someone announced they'd created

> something like this here on the list, but my email search foo is

> failing me.

>

> So - my questions...

>

> - Does anyone know of any products designed specifically for

> transmedia/arg/crossplatform/social storytelling?

> - Have you experience of using them? Good? Bad? Indifferent? What were

> the catches? What did they do well?

> - If you've bodged this kind of thing together from existing tools in

> the past, what different things have you used?

> - Have you used any tools that helped you manage the realworld-online

> bridge successfully?

>

> Hopefully this is useful stuff to share on the list, too!

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