[arg_discuss] Topic of the Week Oct. 26: Choices

libfli at aol.com libfli at aol.com
Mon Oct 26 10:45:13 EDT 2009



during Sammeeeees i had wanted to have one of the characters, Peeps,
seek refuge with players. Peeps, on the run from evil Spoocheeeee,
would have shown up on different player's doorsteps unannounced. so, basically
the core players would be hiding him out and he would stay on the move around
the country.
decided that it might freak out some players or their significant others, so i decided
against it. and i'm sure there are legal reasons not to do something like that. :)

Jan



-----Original Message-----
From: Andrea Phillips <andrhia at gmail.com>
To: Discussion list of the IGDA ARG SIG <arg_discuss at igda.org>
Sent: Mon, Oct 26, 2009 6:03 am
Subject: [arg_discuss] Topic of the Week Oct. 26: Choices










Since we're on the subject already, sort of... I'm pretty sure many of
us have had fabulous ideas that you haven't implemented because of
legal or ethical considerations. Anyone care to share those ideas and
the thought process that led you to ultimately axing them?

My example: for Routes, we wanted to send actors playing the role of
lawyers or policemen on behalf of a big pharmaceutical company to
knock on players' doors and deliver them with mocked-up C&D papers. We
ultimately decided this wouldn't be the right thing to do. One big
issue was the age group we were creating for -- if a teen player's
parents answered the door, it might put the player in a difficult
position, because as with Toyota, the player had opted in but the
parents hadn't. And "But mom, it's for a game" isn't very convincing,
is it?

(Kim, care to weigh in more on the specifics of that particular decision?)

So tell me, sirs and mesdames, where have you chosen to pull your punches?

--
Andrea Phillips
http://www.aaphillips.com
AIM: Andrh1a * Skype: Andrhia
Words * Culture * Interaction
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