[arg_discuss] Topic of the Week July 20: DesignerResponsibilities to the Public
Andrea Phillips
deusexmachinatio at gmail.com
Mon Jul 27 20:01:34 EDT 2009
I won't be there, but I'd really love to read your paper. It sounds
like something we'd be interested in linking from ARGology.org,
assuming it's available online.
On Mon, Jul 27, 2009 at 4:21 PM, Hugh Davies<marcus.helm at gmail.com> wrote:
> Ive been lurking on this thread and ones like it for a while.
> I have to say, I agree completely with Brian on this one.
>
> I'm currently researching ethics of Pervasive and Alternate reality games
> experiences on participants and by standers for my masters research and im
> delivering a Paper on the subject at ISEA in Belfast next month. Is anyone
> going to be there?
>
> Anyway, without presenting the whole thing here i conclude the paper with
> something like:
>
> If we are to weight the ethics of presenting these works in public spaces,
> would that not require us to question all experiences and messages found in
> public places from media journalism, political and religious statements and
> perhaps most importantly, omnipresent advertising? Should these messages
> also be scrutinized for any potential or actual ontological confusion they
> inspire?
>
> Everyday reality is constructed and mediated, changing but constant. The
> artists behind these works can momentarily peel back the corners of our
> shared and assembled real, allowing us to question the motives of those who
> create it. These works invite audiences to critically engage with
> *all*reality, but neither the works nor artists themselves can topple
> the real.
> In fearing that they could, we misjudge both their agency and the aims.
> Hugh
>
>
> On Thu, Jul 23, 2009 at 8:23 AM, Andrea Phillips <deusexmachinatio at gmail.com
>> wrote:
>
>> This makes me think of the Trust-E icon for the web: verifying things
>> that are true rather than flagging things that are fictional. You'd
>> think that verification systems like that would be a big deal, but in
>> practice hardly anybody notices the thing. Just like most people
>> probably don't notice the little lock icon in their web browser that
>> indicates their SSL connection is working properly. If people don't
>> immediately know what something means, they kind of tune it out...
>>
>> Going back to the original question: I really don't know what I think
>> our responsibilities are in presenting our fictional worlds. Some
>> general rules of thumb seem obvious to me... "Don't put a street
>> address on a website unless it's a place you are prepared for players
>> to turn up," springs to mind. But that's the intersection of virtual
>> and physical, and I think requires more careful management for many,
>> many reasons.
>>
>> And the internet is a messy, disreputable place, so you could argue
>> that the person who stumbles onto a fictional website and takes it as
>> real is merely in the process of learning a Valuable Lesson About The
>> Internet. ...probably in a kinder way than it would otherwise be
>> delivered, too.
>>
>> But what I really want to do is sort of grope around for the edges of
>> what seems OK to most people and what doesn't. It may be there's no
>> consensus to find, but the mere act of picking up the subject and
>> seeing what it does when we poke at it... that's an important process.
>>
>>
>> On Thu, Jul 23, 2009 at 1:37 AM, Wendy Despain<wendeth at wendydespain.com>
>> wrote:
>> > I think this idea of an icon - universal across many (ideally, all)
>> > ARG-like things on the web is brilliant. I'd use it on my projects.
>> >
>> > Wendy Despain
>> > quantumcontent.com
>> >
>> >
>> > On Wed, July 22, 2009 5:04 am, Brian Clark wrote:
>> >> I'd be happy to use that icon ... once advertisers, public relations
>> >> experts
>> >> and politicians agree to use it as well. May I suggest a "May Contain
>> >> More
>> >> than 40% Fiction"?
>> >>
>> >> -----Original Message-----
>> >> From: arg_discuss-bounces at igda.org
>> >> [mailto:arg_discuss-bounces at igda.org] On
>> >> Behalf Of D B Wall
>> >> Sent: Tuesday, July 21, 2009 5:45 PM
>> >> To: Discussion list of the IGDA ARG SIG
>> >> Subject: Re: [arg_discuss] Topic of the Week July 20:
>> >> DesignerResponsibilities to the Public
>> >>
>> >> I'm curious this group's reaction to a simple thought... as icons
>> >> associated
>> >> with certain connected/web2.0/social media/whatever you choose to call
>> >> it
>> >> efforts have become conventions in UI design over the past few years,
>> >> I
>> >> wonder if a simple, universal icon representing fictional realities on
>> >> public facing materials could be established with similar effect.
>> >> Twitter,
>> >> Facebook, RSS, digg, even USB, and the power on button have effective,
>> >> well-adopted and unobtrusive icons. Why can't ARGs?
>> >>
>> >>
>> >> On Monday, July 20, 2009, at 10:10AM, "Andrea Phillips"
>> >> <andrhia at gmail.com>
>> >> wrote:
>> >>>This isn't on the list of upcoming topics on the wiki, but this was
>> >>>something that I found myself blathering about a lot at ARGfest this
>> >>>weekend. I thought I'd bring it to the list.
>> >>>
>> >>>We've talked about our responsibilities and ethical guidelines on the
>> >>>list before, mainly in terms of what we owe the players. But we're
>> >>>putting material out there in the real world, and it's possible --
>> >>>even likely -- that somebody who isn't a player, doesn't know
>> >>> anything
>> >>>about ARGs, and has no reason to doubt your credibility will stumble
>> >>>into a piece of your game and think it's real.
>> >>>
>> >>>One example: In Routes, we made up a couple of fictional websites for
>> >>>pharmaceutical companies, and we did a little nail-biting over what
>> >>>'advanced treatments' we had this company working on. Could we talk
>> >>>about our fictional success with gene therapy to treat Parkinson's?
>> >>>What if a person with Parkinson's came upon our site via Google and
>> >>>thought it was real? We decided there was an ethical problem there.
>> >>>
>> >>>There are other examples that spring to mind, too -- most notably
>> >>>innocent bystanders who might witness something terrifying and call
>> >>>the police that turns out to be a live event for a game.
>> >>>
>> >>>So how do you manage these risks? What do you consider your
>> >>>responsibilities to the public at large?
>> >>>
>> >>>--
>> >>>Andrea Phillips
>> >>>http://www.aaphillips.com
>> >>>AIM: Andrh1a * Skype: Andrhia
>> >>>Words * Culture * Interaction
>> >>>_______________________________________________
>> >>>ARG_Discuss mailing list
>> >>>ARG_Discuss at igda.org
>> >>>http://five.pairlist.net/mailman/listinfo/arg_discuss
>> >>>
>> >>>
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>> >
>> >
>> > Wendy Despain
>> > quantumcontent.com
>> >
>> > _______________________________________________
>> > ARG_Discuss mailing list
>> > ARG_Discuss at igda.org
>> > http://five.pairlist.net/mailman/listinfo/arg_discuss
>> >
>>
>>
>>
>> --
>> Andrea Phillips
>> http://www.aaphillips.com
>> AIM: Andrh1a * Skype: Andrhia
>> Words * Culture * Interaction
>> _______________________________________________
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>> ARG_Discuss at igda.org
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--
Andrea Phillips
http://www.aaphillips.com
AIM: Andrh1a * Skype: Andrhia
Words * Culture * Interaction
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