[arg_discuss] Topic of the Week July 20: DesignerResponsibilities to the Public
Hugh Davies
marcus.helm at gmail.com
Tue Jul 28 19:33:39 EDT 2009
Id be happy for that
It will be available online after August.
hugh
On Mon, Jul 27, 2009 at 5:01 PM, Andrea Phillips <deusexmachinatio at gmail.com
> wrote:
> I won't be there, but I'd really love to read your paper. It sounds
> like something we'd be interested in linking from ARGology.org,
> assuming it's available online.
>
>
> On Mon, Jul 27, 2009 at 4:21 PM, Hugh Davies<marcus.helm at gmail.com> wrote:
> > Ive been lurking on this thread and ones like it for a while.
> > I have to say, I agree completely with Brian on this one.
> >
> > I'm currently researching ethics of Pervasive and Alternate reality games
> > experiences on participants and by standers for my masters research and
> im
> > delivering a Paper on the subject at ISEA in Belfast next month. Is
> anyone
> > going to be there?
> >
> > Anyway, without presenting the whole thing here i conclude the paper with
> > something like:
> >
> > If we are to weight the ethics of presenting these works in public
> spaces,
> > would that not require us to question all experiences and messages found
> in
> > public places from media journalism, political and religious statements
> and
> > perhaps most importantly, omnipresent advertising? Should these messages
> > also be scrutinized for any potential or actual ontological confusion
> they
> > inspire?
> >
> > Everyday reality is constructed and mediated, changing but constant. The
> > artists behind these works can momentarily peel back the corners of our
> > shared and assembled real, allowing us to question the motives of those
> who
> > create it. These works invite audiences to critically engage with
> > *all*reality, but neither the works nor artists themselves can topple
> > the real.
> > In fearing that they could, we misjudge both their agency and the aims.
> > Hugh
> >
> >
> > On Thu, Jul 23, 2009 at 8:23 AM, Andrea Phillips <
> deusexmachinatio at gmail.com
> >> wrote:
> >
> >> This makes me think of the Trust-E icon for the web: verifying things
> >> that are true rather than flagging things that are fictional. You'd
> >> think that verification systems like that would be a big deal, but in
> >> practice hardly anybody notices the thing. Just like most people
> >> probably don't notice the little lock icon in their web browser that
> >> indicates their SSL connection is working properly. If people don't
> >> immediately know what something means, they kind of tune it out...
> >>
> >> Going back to the original question: I really don't know what I think
> >> our responsibilities are in presenting our fictional worlds. Some
> >> general rules of thumb seem obvious to me... "Don't put a street
> >> address on a website unless it's a place you are prepared for players
> >> to turn up," springs to mind. But that's the intersection of virtual
> >> and physical, and I think requires more careful management for many,
> >> many reasons.
> >>
> >> And the internet is a messy, disreputable place, so you could argue
> >> that the person who stumbles onto a fictional website and takes it as
> >> real is merely in the process of learning a Valuable Lesson About The
> >> Internet. ...probably in a kinder way than it would otherwise be
> >> delivered, too.
> >>
> >> But what I really want to do is sort of grope around for the edges of
> >> what seems OK to most people and what doesn't. It may be there's no
> >> consensus to find, but the mere act of picking up the subject and
> >> seeing what it does when we poke at it... that's an important process.
> >>
> >>
> >> On Thu, Jul 23, 2009 at 1:37 AM, Wendy Despain<wendeth at wendydespain.com
> >
> >> wrote:
> >> > I think this idea of an icon - universal across many (ideally, all)
> >> > ARG-like things on the web is brilliant. I'd use it on my projects.
> >> >
> >> > Wendy Despain
> >> > quantumcontent.com
> >> >
> >> >
> >> > On Wed, July 22, 2009 5:04 am, Brian Clark wrote:
> >> >> I'd be happy to use that icon ... once advertisers, public relations
> >> >> experts
> >> >> and politicians agree to use it as well. May I suggest a "May Contain
> >> >> More
> >> >> than 40% Fiction"?
> >> >>
> >> >> -----Original Message-----
> >> >> From: arg_discuss-bounces at igda.org
> >> >> [mailto:arg_discuss-bounces at igda.org] On
> >> >> Behalf Of D B Wall
> >> >> Sent: Tuesday, July 21, 2009 5:45 PM
> >> >> To: Discussion list of the IGDA ARG SIG
> >> >> Subject: Re: [arg_discuss] Topic of the Week July 20:
> >> >> DesignerResponsibilities to the Public
> >> >>
> >> >> I'm curious this group's reaction to a simple thought... as icons
> >> >> associated
> >> >> with certain connected/web2.0/social media/whatever you choose to
> call
> >> >> it
> >> >> efforts have become conventions in UI design over the past few years,
> >> >> I
> >> >> wonder if a simple, universal icon representing fictional realities
> on
> >> >> public facing materials could be established with similar effect.
> >> >> Twitter,
> >> >> Facebook, RSS, digg, even USB, and the power on button have
> effective,
> >> >> well-adopted and unobtrusive icons. Why can't ARGs?
> >> >>
> >> >>
> >> >> On Monday, July 20, 2009, at 10:10AM, "Andrea Phillips"
> >> >> <andrhia at gmail.com>
> >> >> wrote:
> >> >>>This isn't on the list of upcoming topics on the wiki, but this was
> >> >>>something that I found myself blathering about a lot at ARGfest this
> >> >>>weekend. I thought I'd bring it to the list.
> >> >>>
> >> >>>We've talked about our responsibilities and ethical guidelines on the
> >> >>>list before, mainly in terms of what we owe the players. But we're
> >> >>>putting material out there in the real world, and it's possible --
> >> >>>even likely -- that somebody who isn't a player, doesn't know
> >> >>> anything
> >> >>>about ARGs, and has no reason to doubt your credibility will stumble
> >> >>>into a piece of your game and think it's real.
> >> >>>
> >> >>>One example: In Routes, we made up a couple of fictional websites for
> >> >>>pharmaceutical companies, and we did a little nail-biting over what
> >> >>>'advanced treatments' we had this company working on. Could we talk
> >> >>>about our fictional success with gene therapy to treat Parkinson's?
> >> >>>What if a person with Parkinson's came upon our site via Google and
> >> >>>thought it was real? We decided there was an ethical problem there.
> >> >>>
> >> >>>There are other examples that spring to mind, too -- most notably
> >> >>>innocent bystanders who might witness something terrifying and call
> >> >>>the police that turns out to be a live event for a game.
> >> >>>
> >> >>>So how do you manage these risks? What do you consider your
> >> >>>responsibilities to the public at large?
> >> >>>
> >> >>>--
> >> >>>Andrea Phillips
> >> >>>http://www.aaphillips.com
> >> >>>AIM: Andrh1a * Skype: Andrhia
> >> >>>Words * Culture * Interaction
> >> >>>_______________________________________________
> >> >>>ARG_Discuss mailing list
> >> >>>ARG_Discuss at igda.org
> >> >>>http://five.pairlist.net/mailman/listinfo/arg_discuss
> >> >>>
> >> >>>
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> >> >>
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> >> >>
> >> >
> >> >
> >> > Wendy Despain
> >> > quantumcontent.com
> >> >
> >> > _______________________________________________
> >> > ARG_Discuss mailing list
> >> > ARG_Discuss at igda.org
> >> > http://five.pairlist.net/mailman/listinfo/arg_discuss
> >> >
> >>
> >>
> >>
> >> --
> >> Andrea Phillips
> >> http://www.aaphillips.com
> >> AIM: Andrh1a * Skype: Andrhia
> >> Words * Culture * Interaction
> >> _______________________________________________
> >> ARG_Discuss mailing list
> >> ARG_Discuss at igda.org
> >> http://five.pairlist.net/mailman/listinfo/arg_discuss
> >>
> > _______________________________________________
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> >
>
>
>
> --
> Andrea Phillips
> http://www.aaphillips.com
> AIM: Andrh1a * Skype: Andrhia
> Words * Culture * Interaction
> _______________________________________________
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