[arg_discuss] Accounting for Player Disruption?

Hugh Davies marcus.helm at gmail.com
Fri Mar 14 02:24:29 EDT 2008


Agree with them and then expand out in to ludecrous directions.
No one wants to be aligned with crazy.



On 3/14/08, Ivan Askwith <iaskwith at mit.edu> wrote:

>

>

> I was wondering if anyone, either from experience or untested

> theories, might have advice on how PMs can handle or be prepared for

> disruptive participants.

>

> Has anyone found particularly good ways of dealing with players (or

> trolls) who post comments on in-game blogs or forums with comments

> like "THIS IS JUST A GAME," or "THIS IS A PROMOTION FOR X"?

>

> It seems like a behavior that it's important to be respectful of -- or

> rather, that it could be dangerous to censor -- but you also don't

> want those sorts of comments destroying interest in the game for

> players who are trying to play along.

>

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