[arg_discuss] Accounting for Player Disruption?
Hugh Davies
marcus.helm at gmail.com
Fri Mar 14 02:24:29 EDT 2008
Agree with them and then expand out in to ludecrous directions.
No one wants to be aligned with crazy.
On 3/14/08, Ivan Askwith <iaskwith at mit.edu> wrote:
>
>
> I was wondering if anyone, either from experience or untested
> theories, might have advice on how PMs can handle or be prepared for
> disruptive participants.
>
> Has anyone found particularly good ways of dealing with players (or
> trolls) who post comments on in-game blogs or forums with comments
> like "THIS IS JUST A GAME," or "THIS IS A PROMOTION FOR X"?
>
> It seems like a behavior that it's important to be respectful of -- or
> rather, that it could be dangerous to censor -- but you also don't
> want those sorts of comments destroying interest in the game for
> players who are trying to play along.
>
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