[arg_discuss] Play Testing an ARG?
Fernanda Silvestre
fernandasilvestre at gmail.com
Wed Feb 13 00:27:58 EST 2008
Hi!
My name is Fernanda n I'm an arg player....
Maybe u can test it with both "testers"... somebody (maybe a PM) test the
game before its starting and other things the players will show u....
I guess it's the best way to make things right.
And always there will be mistakes... but each day we are learning more and
more.
^.^
Nannda
fernandasilvestre at gmail.com
2008/2/12, Jeff McNab <jeff at tragicgeek.com>:
>
> Currently I'm working on developing my first ARG and have come across
> issues that I'd like to get feedback about. Obviously, this is what
> the mailing list is all about. The biggest thing pressing down on my
> team and I at the moment is about play testing. Obviously in a more
> traditional game model, play testing is easy to do behind closed
> doors. Of course, we can check for technical issues on our own, but
> there are always bugs and game play systems that need to be tested by
> people unfamiliar with the project. How does one go about this
> without spoiling the ARG? NDA testers? Or is the norm to release and
> then revise, in a manner similar to MMOs?
>
> Jeff McNab
> jeff at tragicgeek.com
>
>
>
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--
:::Nannda:::
...the more I know, the less I understand...
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