[arg_discuss] ARG_Discuss Digest, Vol 30, Issue 6

Dan Hon dan at sixtostart.com
Fri Feb 8 10:54:39 EST 2008


Yep, we're doing one for Channel 4 Education.

Email me offlist for details.

--
* Please ask before forwarding this email.
Dan Hon, CEO, Six to Start
{dan at sixtostart.com and +44 7870 600 828}




On 8 Feb 2008, at 15:39, Martine Parry wrote:


> I am exploring ARGs for non entertainment. Is anyone working on an

> ARG used

> for educational or awareness purposes?

>

> Thanks

> Martine

>

> -----Original Message-----

> From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org

> ] On

> Behalf Of arg_discuss-request at igda.org

> Sent: 08 February 2008 15:00

> To: arg_discuss at igda.org

> Subject: ARG_Discuss Digest, Vol 30, Issue 6

>

> Send ARG_Discuss mailing list submissions to

> arg_discuss at igda.org

>

> To subscribe or unsubscribe via the World Wide Web, visit

> http://five.pairlist.net/mailman/listinfo/arg_discuss

> or, via email, send a message with subject or body 'help' to

> arg_discuss-request at igda.org

>

> You can reach the person managing the list at

> arg_discuss-owner at igda.org

>

> When replying, please edit your Subject line so it is more specific

> than "Re: Contents of ARG_Discuss digest..."

>

>

> Today's Topics:

>

> 1. How frequently do players interact with ARGs? (Alex Fleetwood)

>

>

> ----------------------------------------------------------------------

>

> Message: 1

> Date: Fri, 8 Feb 2008 10:23:13 +0000

> From: Alex Fleetwood <alexfleetwood at gmail.com>

> Subject: [arg_discuss] How frequently do players interact with ARGs?

> To: Discussion list of the IGDA ARG SIG <arg_discuss at igda.org>

> Message-ID: <99240925-77DE-415C-A9FF-F690B8E6DB2A at googlemail.com>

> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed

>

> Hi all,

>

> I've been thinking about the question of frequency of engagement with

> an ARG across a wide player base. If you want your ARG to appeal to a

> wide variety of people, it seems like you need to do (*at least*) two

> things. 1. Design content and games that appeal to them & 2. Fit

> engagement with the ARG around their existing internet habits. As a

> rule of thumb, on the games I've already been involved in you can

> seem to reckon on players checking in to the game once every three

> days or so. But, that's like rule of thumb from a small, engaged

> player base, so not that scalable. Is anyone on the SIG aware of any

> data out there on either:

> - the frequency of different types of player making time to play ARGs

> - the frequency with which different Internet users go online?

>

> Hoping you can help, thanks in advance

>

> Alex

>

>

>

>

> ------------------------------

>

> _______________________________________________

> ARG_Discuss mailing list

> ARG_Discuss at igda.org

> http://five.pairlist.net/mailman/listinfo/arg_discuss

>

>

> End of ARG_Discuss Digest, Vol 30, Issue 6

> ******************************************

>

> _______________________________________________

> ARG_Discuss mailing list

> ARG_Discuss at igda.org

> http://five.pairlist.net/mailman/listinfo/arg_discuss




More information about the ARG_Discuss mailing list