[arg_discuss] ARG_Discuss Digest, Vol 30, Issue 6
Dan Hon
dan at sixtostart.com
Fri Feb 8 10:54:39 EST 2008
Yep, we're doing one for Channel 4 Education.
Email me offlist for details.
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Dan Hon, CEO, Six to Start
{dan at sixtostart.com and +44 7870 600 828}
On 8 Feb 2008, at 15:39, Martine Parry wrote:
> I am exploring ARGs for non entertainment. Is anyone working on an
> ARG used
> for educational or awareness purposes?
>
> Thanks
> Martine
>
> -----Original Message-----
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> Subject: ARG_Discuss Digest, Vol 30, Issue 6
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> Today's Topics:
>
> 1. How frequently do players interact with ARGs? (Alex Fleetwood)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Fri, 8 Feb 2008 10:23:13 +0000
> From: Alex Fleetwood <alexfleetwood at gmail.com>
> Subject: [arg_discuss] How frequently do players interact with ARGs?
> To: Discussion list of the IGDA ARG SIG <arg_discuss at igda.org>
> Message-ID: <99240925-77DE-415C-A9FF-F690B8E6DB2A at googlemail.com>
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>
> Hi all,
>
> I've been thinking about the question of frequency of engagement with
> an ARG across a wide player base. If you want your ARG to appeal to a
> wide variety of people, it seems like you need to do (*at least*) two
> things. 1. Design content and games that appeal to them & 2. Fit
> engagement with the ARG around their existing internet habits. As a
> rule of thumb, on the games I've already been involved in you can
> seem to reckon on players checking in to the game once every three
> days or so. But, that's like rule of thumb from a small, engaged
> player base, so not that scalable. Is anyone on the SIG aware of any
> data out there on either:
> - the frequency of different types of player making time to play ARGs
> - the frequency with which different Internet users go online?
>
> Hoping you can help, thanks in advance
>
> Alex
>
>
>
>
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> End of ARG_Discuss Digest, Vol 30, Issue 6
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