[arg_discuss] Umm, wow... Far out.
Adrian Hon
adrian at mssv.net
Wed Sep 26 17:56:22 EDT 2007
OK, I'm really stupid, I didn't scroll down in that article. So it
*is* for Perplex City and I'm listed as one of the inventors. Well, I
suppose I'd better not go into it much, but it should be pretty clear
from the text that it's really quite specific.
Adrian
On 26 Sep 2007, at 23:35, Adrian Hon wrote:
> Quite apart from there probably being plenty of prior art out
> there, Mind Candy actually got a patent for some of the game
> mechanics behind Perplex City. It was a defensive patent, of
> course, but I'm sure it covered some of the same areas as this patent.
>
> To be honest, this one sounds remarkably similar to PXC, what with
> 'unique identifier' and 'proferred puzzle solution'. Maybe it even
> *is* the PXC patent - I never looked at it too closely myself.
>
> Adrian
>
> On 26 Sep 2007, at 23:24, Charles Kriel wrote:
>
>> I’m sure someone has pointed this out previously, but I’ve just
>> sidled up to
>> the bar.
>>
>> Is this real? Any implications? :::
>>
>>
>> Title:
>> Immersive alternate reality game
>> Document Type and Number:
>> United States Patent 20060246970
>> Kind Code:
>> A1
>> Link to this page:
>> http://www.freepatentsonline.com/20060246970.html
>> Abstract:
>> An architecture for an alternative reality game that provides a
>> revenue
>> stream to a game provider. A game objective and a narrative are
>> defined as
>> is a set of collectible game pieces. The collectible game piece
>> comprises a
>> unique identifier and a narrative element. The narrative element
>> of at least
>> some of the collectible game pieces relates to the narrative. A
>> puzzle and a
>> puzzle solution are assigned to the collectible game piece and the
>> puzzle
>> and the puzzle solution are associated with the unique identifier.
>> The
>> puzzle solution of at least some of the collectible game pieces
>> relates to
>> achievement of the game objective. A player purchases a random
>> assortment of
>> collectible game pieces and proffers proffers the unique
>> identifier and a
>> proffered puzzle solution to a game provider server. If the proffered
>> solution is the puzzle solution, the game player is awarded
>> points. A prize
>> is offered to a winning player achieving the game objective and
>> having the
>> most points.
>>
>>
>>
>> --
>> Dr Charles Kriel
>>
>> Director - Black Swan Media
>>
>> UNESCO World Summit Awards National Expert in New Media
>> www.wsis-award.org
>> wsa at kriel.tv
>>
>> Pioneer Pro DVJ
>> www.DJsounds.com
>> charles at kriel.tv
>>
>> How to DVJ: a digital DJ masterclass
>> Available March ‘07 from Elsevier / Focal Press
>> www.howtodvj.com
>>
>> What is The Oculus?
>> Visit The Ocular Effect/Fallen ARG from the Disney/ABC Family Network
>> Featuring DVJ Kriel
>> www.oculareffect.com
>>
>> Represented by UltraDJ Management
>> www.ultradj.co.uk
>> cath at ultradj.co.uk
>>
>>
>> _______________________________________________
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>>
>
> --
> Adrian Hon - mssv.net
> ARG Designer
>
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--
Adrian Hon - mssv.net
ARG Designer
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