[arg_discuss] Umm, wow... Far out.

Brian Clark bclark at gmdstudios.com
Wed Sep 26 18:01:24 EDT 2007


LOL ... I love you, Adrian.

-----Original Message-----
From: arg_discuss-bounces at igda.org [mailto:arg_discuss-bounces at igda.org] On
Behalf Of Adrian Hon
Sent: Wednesday, September 26, 2007 5:56 PM
To: Discussion list of the IGDA ARG SIG
Subject: Re: [arg_discuss] Umm, wow... Far out.

OK, I'm really stupid, I didn't scroll down in that article. So it
*is* for Perplex City and I'm listed as one of the inventors. Well, I
suppose I'd better not go into it much, but it should be pretty clear
from the text that it's really quite specific.

Adrian

On 26 Sep 2007, at 23:35, Adrian Hon wrote:


> Quite apart from there probably being plenty of prior art out

> there, Mind Candy actually got a patent for some of the game

> mechanics behind Perplex City. It was a defensive patent, of

> course, but I'm sure it covered some of the same areas as this patent.

>

> To be honest, this one sounds remarkably similar to PXC, what with

> 'unique identifier' and 'proferred puzzle solution'. Maybe it even

> *is* the PXC patent - I never looked at it too closely myself.

>

> Adrian

>

> On 26 Sep 2007, at 23:24, Charles Kriel wrote:

>

>> I'm sure someone has pointed this out previously, but I've just

>> sidled up to

>> the bar.

>>

>> Is this real? Any implications? :::

>>

>>

>> Title:

>> Immersive alternate reality game

>> Document Type and Number:

>> United States Patent 20060246970

>> Kind Code:

>> A1

>> Link to this page:

>> http://www.freepatentsonline.com/20060246970.html

>> Abstract:

>> An architecture for an alternative reality game that provides a

>> revenue

>> stream to a game provider. A game objective and a narrative are

>> defined as

>> is a set of collectible game pieces. The collectible game piece

>> comprises a

>> unique identifier and a narrative element. The narrative element

>> of at least

>> some of the collectible game pieces relates to the narrative. A

>> puzzle and a

>> puzzle solution are assigned to the collectible game piece and the

>> puzzle

>> and the puzzle solution are associated with the unique identifier.

>> The

>> puzzle solution of at least some of the collectible game pieces

>> relates to

>> achievement of the game objective. A player purchases a random

>> assortment of

>> collectible game pieces and proffers proffers the unique

>> identifier and a

>> proffered puzzle solution to a game provider server. If the proffered

>> solution is the puzzle solution, the game player is awarded

>> points. A prize

>> is offered to a winning player achieving the game objective and

>> having the

>> most points.

>>

>>

>>

>> --

>> Dr Charles Kriel

>>

>> Director - Black Swan Media

>>

>> UNESCO World Summit Awards National Expert in New Media

>> www.wsis-award.org

>> wsa at kriel.tv

>>

>> Pioneer Pro DVJ

>> www.DJsounds.com

>> charles at kriel.tv

>>

>> How to DVJ: a digital DJ masterclass

>> Available March '07 from Elsevier / Focal Press

>> www.howtodvj.com

>>

>> What is The Oculus?

>> Visit The Ocular Effect/Fallen ARG from the Disney/ABC Family Network

>> Featuring DVJ Kriel

>> www.oculareffect.com

>>

>> Represented by UltraDJ Management

>> www.ultradj.co.uk

>> cath at ultradj.co.uk

>>

>>

>> _______________________________________________

>> ARG_Discuss mailing list

>> ARG_Discuss at igda.org

>> http://five.pairlist.net/mailman/listinfo/arg_discuss

>>

>

> --

> Adrian Hon - mssv.net

> ARG Designer

>

> _______________________________________________

> ARG_Discuss mailing list

> ARG_Discuss at igda.org

> http://five.pairlist.net/mailman/listinfo/arg_discuss


--
Adrian Hon - mssv.net
ARG Designer

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