[arg_discuss] Game design/interaction

John Evans btradish at earthlink.net
Fri Oct 5 17:22:53 EDT 2007



>I can tell them till I'm blue in the face, "give your players something

>to do!" but still many writers (and designers) won't get it.


Actually, this is a basic tenet of game design for ANY type of game.
Sure, you've got some nifty little world humming away, but then you
have to ask..."What does the player DO?"

--John



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