[arg_discuss] Game design/interaction
John Evans
btradish at earthlink.net
Fri Oct 5 17:22:53 EDT 2007
>I can tell them till I'm blue in the face, "give your players something
>to do!" but still many writers (and designers) won't get it.
Actually, this is a basic tenet of game design for ANY type of game.
Sure, you've got some nifty little world humming away, but then you
have to ask..."What does the player DO?"
--John
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