[arg_discuss] Tools for ARG developers

Beth Aileen Dillon beth.a.dillon at gmail.com
Wed Nov 28 13:48:38 EST 2007


Would anyone be willing to share such an outline to show what goes
into it on a whole?

- Beth


On Nov 28, 2007 10:28 AM, Mark Heggen <markheggen at gmail.com> wrote:

> If you are working with other people, Google Spreadsheets and Docs can be

> incredibly helpful. A free web-based spreadsheet that can be accessed by

> multiple people and edited in real time comes in handy on just about any

> collaborative project, and I have found ARGs to be no exception.

>

> _mark heggen

>

>

>

>

>

>

>

> On 11/28/07, Tony Walsh <tony at secretlair.com> wrote:

> >

> > I've used a spreadsheet the size of a meeting-room wall for past games.

> > On one axis, you have all the actors (characters and other forces). On

> > the other axis, you have all the major events: This could be episodes,

> > scenes, plot-points, etc. You then know what every actor in your game

> > is supposed to be doing during your storyline. With the entire thing

> > printed out, you can mark it up, add sticky notes, etc. Probably a

> > giant whiteboard would be ideal for this.

> >

> > --

> > Tony Walsh

> > email tony at secretlair.com

> > mobile/sms +1 416 894 0894

> > home http://www.secretlair.com

> > blog http://www.clickableculture.com

> >

> >

> >

> > marc at thedigitaldemons.com wrote:

> > > Hi guys,

> > >

> > > I'm in the process of outlining a grassroots game, and I want to do it

> > > in quite a bit of detail. I was thinking of both spider diagrams and

> > > flow charts, but I'm unsure how to best document the interactions in a

> > > game. I'm finding it's incredibly hard to document such a non-linear

> > > game in a linear form.

> > >

> > > Any tips on how to do this, what level of abstraction to go into when

> > > documenting a game. What sort of tools do you guys use? (Mac/Pc)

> > >

> > > Thanks,

> > >

> > > Marc

> > >

> > >

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> > >

> > >

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--
Beth Aileen Dillon
PhD Student, Simon Fraser University
School of Interactive Arts and Technology
Research Assistant, Aboriginal Territories in Cyberspace
http://www.bethadillon.com


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