[arg_discuss] Tools for ARG developers
Mark Heggen
markheggen at gmail.com
Wed Nov 28 13:28:04 EST 2007
If you are working with other people, Google Spreadsheets and Docs can be
incredibly helpful. A free web-based spreadsheet that can be accessed by
multiple people and edited in real time comes in handy on just about any
collaborative project, and I have found ARGs to be no exception.
_mark heggen
On 11/28/07, Tony Walsh <tony at secretlair.com> wrote:
>
> I've used a spreadsheet the size of a meeting-room wall for past games.
> On one axis, you have all the actors (characters and other forces). On
> the other axis, you have all the major events: This could be episodes,
> scenes, plot-points, etc. You then know what every actor in your game
> is supposed to be doing during your storyline. With the entire thing
> printed out, you can mark it up, add sticky notes, etc. Probably a
> giant whiteboard would be ideal for this.
>
> --
> Tony Walsh
> email tony at secretlair.com
> mobile/sms +1 416 894 0894
> home http://www.secretlair.com
> blog http://www.clickableculture.com
>
>
>
> marc at thedigitaldemons.com wrote:
> > Hi guys,
> >
> > I'm in the process of outlining a grassroots game, and I want to do it
> > in quite a bit of detail. I was thinking of both spider diagrams and
> > flow charts, but I'm unsure how to best document the interactions in a
> > game. I'm finding it's incredibly hard to document such a non-linear
> > game in a linear form.
> >
> > Any tips on how to do this, what level of abstraction to go into when
> > documenting a game. What sort of tools do you guys use? (Mac/Pc)
> >
> > Thanks,
> >
> > Marc
> >
> >
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