[arg_discuss] Tools for ARG developers

Mark Heggen markheggen at gmail.com
Wed Nov 28 13:28:04 EST 2007


If you are working with other people, Google Spreadsheets and Docs can be
incredibly helpful. A free web-based spreadsheet that can be accessed by
multiple people and edited in real time comes in handy on just about any
collaborative project, and I have found ARGs to be no exception.

_mark heggen






On 11/28/07, Tony Walsh <tony at secretlair.com> wrote:

>

> I've used a spreadsheet the size of a meeting-room wall for past games.

> On one axis, you have all the actors (characters and other forces). On

> the other axis, you have all the major events: This could be episodes,

> scenes, plot-points, etc. You then know what every actor in your game

> is supposed to be doing during your storyline. With the entire thing

> printed out, you can mark it up, add sticky notes, etc. Probably a

> giant whiteboard would be ideal for this.

>

> --

> Tony Walsh

> email tony at secretlair.com

> mobile/sms +1 416 894 0894

> home http://www.secretlair.com

> blog http://www.clickableculture.com

>

>

>

> marc at thedigitaldemons.com wrote:

> > Hi guys,

> >

> > I'm in the process of outlining a grassroots game, and I want to do it

> > in quite a bit of detail. I was thinking of both spider diagrams and

> > flow charts, but I'm unsure how to best document the interactions in a

> > game. I'm finding it's incredibly hard to document such a non-linear

> > game in a linear form.

> >

> > Any tips on how to do this, what level of abstraction to go into when

> > documenting a game. What sort of tools do you guys use? (Mac/Pc)

> >

> > Thanks,

> >

> > Marc

> >

> >

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