[Coco] How was the Fest?

johnmarkmelanie at gmail.com johnmarkmelanie at gmail.com
Fri May 10 21:07:29 EDT 2024


All,

I mentioned my idea of 8 CoCos in 1 and someone said ...
Well, you can have that now with a good emulator. Just open 8 CoCo emulators
at once and you are done.
So, try it and see how you like it.

-John Mark Mobley

-----Original Message-----
From: johnmarkmelanie at gmail.com <johnmarkmelanie at gmail.com> 
Sent: Wednesday, May 8, 2024 10:02 PM
To: 'CoCoList for Color Computer Enthusiasts' <coco at maltedmedia.com>
Cc: 'Allen Huffman' <alsplace at pobox.com>
Subject: RE: [Coco] How was the Fest?

Allen,

<--- Snip --->

I learned about the 2 MB MMU on the Cloud-9 Protector+. Will this work with
DMA?
I was told that if I wrote a program that made good use of the 512 kB RAM
that was interesting to people and could be expanded to 8 MB then the
hardware people would be willing to make and sell an 8 MB board.
The software people say if we had the hardware then we would wright the
software.
The hardware people say if we had the software then we would make the
hardware.
VCC has emulated 8 MB already and it is not used for much that I know of.
So, give me your ideas of what we would use 8 MB for.
I would like to use 512 kB of RAM to make four 128 kB CoCo 3's.
Only one CoCo 3 would be active at a time and all the others would be paused
in suspended animation.
CoCo 3 #1 would be used to write code.
CoCo 3 #2 would be used to get help on a programming language.
CoCo 3 #3 would be used as an ASCII terminal.
CoCo 3 #4 would be used to compile and test the code.

And with more RAM we could add some more.
CoCo 3 #5 could be a spreadsheet with graphs.
CoCo 3 #6 could be a game.
CoCo 3 #7 could run Forth.
CoCo 3 #8 could be a calendar.
CoCo 3 #9 could be a notes taking app.

If this works, then we can see about 2 MB or 8 MB using an emulator.

-John Mark Mobley




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