[Coco] Using DriveWire to write network software

Mark D. Overholser marko555.os2 at gmail.com
Fri Mar 31 12:37:04 EDT 2017


On 31-Mar-17 08:06, William Mikrut wrote:
> Just something I came across on Quora:
>
> What are the dirty little secrets of the video game development
> industry?
>
> In multiplayer games, “lag” becomes a problem. Players are all out of
> sync. A favorite trick of developers is to have a big explosion in
> the game that gives the servers time to get everyone back on track.
>
>

That sounds like a good way to "Slow Down the Action", but not be
noticeable in the Game Play..


Having Small "Battles", followed by Longer Turn Taking could break that
up too...


Thanks for the Insight..   I will keep this in mind..

MarkO



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