[Coco] Using DriveWire to write network software

William Mikrut wmikrut72 at gmail.com
Fri Mar 31 11:06:52 EDT 2017


Just something I came across on Quora:

What are the dirty little secrets of the video game development industry?

In multiplayer games, “lag” becomes a problem. Players are all out of sync.
A favorite trick of developers is to have a big explosion in the game that
gives the servers time to get everyone back on track.


On Mar 30, 2017 9:21 PM, "Brett Gordon" <beretta42 at gmail.com> wrote:

> On Mar 30, 2017 6:45 PM, "Mark D. Overholser" <marko555.os2 at gmail.com>
> wrote:
> >
> >
> > I have Three ESP8266s, but haven't hooked them up...   I need to get some
> Level Shifters....  Although if a 3.3VDC device is NOT 5VDC Tolerant, a
> simple Resistor in Series can drop the Voltage enough to get it to
> operate..
> >
>
> Beware: the esp8266 is a flakey design.  It has fundamentally broken logic
> for multiplexing the channels.   It has neither real hardware support for
> flow control, nor can you throttle channels.  Michael Furman is reporting
> that the underlying (and closed source) wirless stack is fudged up too.
> And my (albeit limited) experiments with the esp8266 have ended poorly.
> Its method of tcp delivery is clunky and weird too, and requires some heavy
> text processing to work. :(
>
> Our general plan for Fuzix is not to support the chip as-is, but wait till
> someone creates firmware for it that doesn't suck.
>
> This doesn't mean its useless, but it could have been better thought out,
> and isnt suitable for real OS's.
>
> --
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> Coco at maltedmedia.com
> https://pairlist5.pair.net/mailman/listinfo/coco
>


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