[Coco] Using DriveWire to write network software
Mark D. Overholser
marko555.os2 at gmail.com
Wed Mar 29 15:01:59 EDT 2017
On 29-Mar-17 10:56, RETRO Innovations wrote:
> I'm happy to help in the "real" space (networking solutions for
> emulators are dirt simple, they've done it on the Commodore emu side for
> a while using RS232 to a "server" to handle the crosstalk and such, and
> with the emulated NIC for true peer to peer games), but I can only (but
> quickly) provide HW. ESP8266, CS8900a, WizNet are all possible, but it
> takes someone in the SW realm to be interested enough to write the app.
>
I appreciate all the Projects that you have going.... I look forward
hearing about each one of them...
> My personal view is that folks should write code to use the RS232 pak,
> assuming that there is a "modem" on the other end. Once the session is
> established, it looks like a "becker" port for comms, and older code can
> enjoy the new networking (Telnettable BBSes, etc.) To that end, I
> created a new RS232 cart last year, that offered faster comms, but there
> was little interest in the community for it, so I focused efforts
> elsewhere. Still, my idea would be:
>
It would be nice to target the 6551 ( RS-232 Pack ), but since only the
Dragon Computers have that Included as a Standard Item, there are many,
many more CoCos than RS-232 Packs.. But all the CoCo's have the
Bit-Banger Port.. I am aiming to Support Both...
The Hayes AT Command Set is a nice "standard" to support.. It
"theoretically" be expanded to support just about anything...
What was you Offering Price for your RS-232 Pack??
> Step 1: RS232 PAK (or reproduction) -> UDS10 ( or tcpser_via_PC) ->
> Internet
> Lets people start coding and testing out ideas.
> Step 2: self contained cartridge to emulate Step 1
> Same code will work, more finished looking unit
> Step 3 (obligatory): PROFIT!
>
> Jim
>
Jim, For the WIN!!!!! ( I will Stand with you on this Venture.... )
MarkO
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