[Coco] CoCo Coding Continues - Chapter 22 in BASIC - GET and PUT is available

Rich Carreiro rlcarr at gmail.com
Sat Jun 10 14:53:29 EDT 2017


Great job and great explanation!

On Fri, Jun 9, 2017 at 5:59 PM, Steve Strowbridge
<ogsteviestrow at gmail.com> wrote:
> Hot off the heels of yesterday's epic video covering GET and PUT in
> Extended Color BASIC, today I greatly improved the DIY Rocketship demo,
> adding better effects and improved speed.  A thorough blog post and video
> were created to explain every detail, check it out!
>
> Video:  https://youtu.be/DaPD-t9hu8c
> Blog:
> http://ogsteviestrow.com/updating-the-rocketship-demo-the-anatomy-of-a-getput-demo/
>
> Steve Strowbridge, aka
> The Original Gamer Stevie Strow
> http://ogsteviestrow.com
> ogsteviestrow at gmail.com
>
>
> On Thu, Jun 8, 2017 at 2:20 PM, Steve Strowbridge <ogsteviestrow at gmail.com>
> wrote:
>
>> I have been highly motivated to continue to work on the project of
>> documenting the process of learning to program in BASIC for the Color
>> Computer by doing my chapter-by-chapter YouTube series.  The goal is to
>> finish the book, and start working on new, original game projects in BASIC.
>>
>> Leading up to CoCoFEST! time grew shorter, and the real world demands on
>> me post FEST! are proving little time to do the actual leg work to make
>> significant progress.
>>
>> I started blogging this recently, showing incremental progress and sharing
>> some of the thoughts and ideas I was working on to make new demo programs.
>>
>> This has come to a head with the completion of recording, editing and
>> releasing chapter 22 covering the highly useful GET and PUT commands.
>>
>> Video:
>> https://youtu.be/SdFOJVdPSAo
>>
>> Blog Post:
>> http://ogsteviestrow.com/chapter-22-get-and-put-its-a-wrap/
>>
>> I have started making my virtual floppy disks containing all of my sample
>> programs available, and these latest demos are included in the latest blog
>> post.
>>
>> GET and PUT are the graphical versions of Copy and Paste and allow you to
>> capture a piece of graphics data, and reproduce it anywhere else on the
>> screen.  These can be used to create animation, be used to simulate
>> sprites, and can even be used to scroll areas of, or the entire screen.
>>
>> Doing all this in BASIC comes at a heavy toll of CPU overhead so the speed
>> isn't arcade or commercial quality, but the things you can pull off are
>> quite impressive with just a few commands, and some ingenuity.
>>
>> I have taken it upon myself to create a custom demo that hopefully
>> provides a much better visual representation of what all the various PUT
>> options are, from PSET, to PRESET, to AND, OR, NOT, show how various
>> combinations of colors/pixels/bits combine (or don't) depending on what
>> gets "put" on top of what, and closed out the show with an "epic" cheesy
>> demo showing a rocket ship blast off and "fly" through space, including
>> some "fancy" page flipping/double buffering techniques I used as a kid.
>>
>> I hope this video is worthy of the power that GET and PUT allows us, and
>> hope people like it.
>>
>> #becausecoco
>>
>>
>> Steve Strowbridge, aka
>> The Original Gamer Stevie Strow
>> http://ogsteviestrow.com
>> ogsteviestrow at gmail.com
>>
>>
>
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> Coco at maltedmedia.com
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-- 
Rich Carreiro             rlcarr at gmail.com


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