[Coco] More experiments in RG6 video on a CoCo2.

Ron ron at kdomain.org
Mon Apr 17 21:51:45 EDT 2017


Hi John,

It's just as impressive looking at it again.  I still have my Coco 3 
ready to run your player using the Glenside IDE controller.

Are you still thinking of porting the player to make it compatible with 
the CoCoSDC?  I'm sure others would love to use it.  :)

-Ron



On 4/17/2017 1:16 PM, John W. Linville wrote:
> Similar to your player, all the video processing happens off-line. In
> my case, part of that processing determines how much change there is
> between frames and prioritizes those parts of the screen with the most
> change for the next update. Frames with lots of change don't always
> get completed in a single update, but with slower changes (i.e. a
> dialogue rather than a car chase) the screen gets updated a full 60fps.
>
> Here's my reminder:
>
> 	https://youtu.be/42jBBrqn70w
>
> John
>



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