[Coco] Tcp off-loading on CoCo
L. Curtis Boyle
curtisboyle at sasktel.net
Fri Apr 14 01:26:50 EDT 2017
Burke&Burke had Daggorapatch to get DOD to run under OS-9 - I presume that will work under NitrOS9 (I haven’t personally tried it, can can’t remember if that was one of the programs we tested back in the NitrOS-9 verisons 1.xx/2.xx days)
L. Curtis Boyle
curtisboyle at sasktel.net
> On Apr 13, 2017, at 10:56 PM, Barry Nelson <barry.nelson at amobiledevice.com> wrote:
>
>> Mark D. Overholser marko555.os2 at gmail.com <mailto:coco%40maltedmedia.com?Subject=Re%3A%20%5BCoco%5D%20Tcp%20off-loading%20on%20CoCo&In-Reply-To=%3C7d9df608-0e8b-48e4-6e77-6bf1248cd095%40markoverholser.com%3E>
>> Thu Apr 13 13:54:00 EDT 2017
>>
>> I agree %100.... The Classic BBSs on the Internet would be a Given...
>> I see Networked Games as a Growth Area.. Making New Games, as well
>> as, Modifying or Rewriting existing games..
>> DUNGEONS OF DAGGORATH is on my list to see about Networking.. As well
>> as porting it to the Apple ][ and maybe the C64, Networked of course...
>>
>> William Astle has Source Code for DUNGEONS OF DAGGORATH already..
> Really? Could I get a copy? I think I would like to see if I can port it to NitrOS9, or if not a full port, at least get it to run under NitrOS9.
>
>
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