[Coco] Tcp off-loading on CoCo
Barry Nelson
barry.nelson at amobiledevice.com
Fri Apr 14 00:56:45 EDT 2017
> Mark D. Overholser marko555.os2 at gmail.comĀ <mailto:coco%40maltedmedia.com?Subject=Re%3A%20%5BCoco%5D%20Tcp%20off-loading%20on%20CoCo&In-Reply-To=%3C7d9df608-0e8b-48e4-6e77-6bf1248cd095%40markoverholser.com%3E>
> Thu Apr 13 13:54:00 EDT 2017
>
> I agree %100.... The Classic BBSs on the Internet would be a Given...
> I see Networked Games as a Growth Area.. Making New Games, as well
> as, Modifying or Rewriting existing games..
> DUNGEONS OF DAGGORATH is on my list to see about Networking.. As well
> as porting it to the Apple ][ and maybe the C64, Networked of course...
>
> William Astle has Source Code for DUNGEONS OF DAGGORATH already..
Really? Could I get a copy? I think I would like to see if I can port it to NitrOS9, or if not a full port, at least get it to run under NitrOS9.
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