[Coco] Development environment
Richard Goedeken
Richard at fascinationsoftware.com
Fri Mar 6 00:12:44 EST 2015
Hi Hugo,
I develop for the Coco on a Gentoo Linux machine, a text editor for writing
code, lwtools and GNU make for building, and MESS for testing. When I have
things in a good shape I test on a real Coco, with a bunch of different setups
(FD-502 floppy, CocoNET sdcard, CocoSDC, etc).
I'm working on a game using the engine that I have been working on for the
last year and a half:
https://github.com/richard42/dynosprite
Richard
On 03/05/2015 06:10 PM, Hugo Dufort wrote:
> Hi! After a few attempts I've finally managed to achieve whatever I wanted to
> achieve in Color Basic (open a hi-def screen, map memory and place pixels). It
> worked fine, except when I was in a width 40/80 screen in which case it simply
> crashed VCC upon exiting the program. Whatever. It made me realize how tedious
> it is to work with 2-letter variables. I don't mind programming in Basic, in
> fact I enjoy it most of the times, but Color Basic is just not for me anymore.
>
> My next logical step is to set up an external development environment for
> cross-compiling Coco3 programs. I am very rusty when it comes to ASM but the
> key concepts are slowly returning. I have limited experience in 6809 ASM, 8088
> ASM, PowerPC and ARM (briefly). If I can use Pascal or some "bare bone" C, it
> would be better though.
>
> So I have a question for those who are actively programming and developing new
> games or demos for the Coco3 -- what language and development environment are
> you using, exactly? I'm trying the ASM in the Phoenix IDE but before I pay for
> a licence I'd like to have a second opinion.
>
> Thanks.
>
> Hugo
>
>
> ---
> L'absence de virus dans ce courrier électronique a été vérifiée par le
> logiciel antivirus Avast.
> http://www.avast.com
>
>
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