[Coco] OT: COMPUTE's Guide to Adventure Games book
Salvador Garcia
ssalvadorgarcia at netscape.net
Fri Apr 17 18:25:03 EDT 2015
No problem! Thanks for disagreeing. I agree, my remarks were based on perception. When I went to see what games were available for the xbox most of what I saw involved some sort of overly aggressive behavior. Since promotion for these heavy hitters is intense most people just see this. Even though I have to assume that there are games of all types, all I see thrown at me are the games that are aggressively promoted, leaving out many (many) other games that would cater to the adventure non violent crowd.
Your analogy to movies is well made. Just as there are the blockbusters there are those that get no promotion, so all people see as available is what is heavily promoted on the TV, IMDB and even in fast food restaurants,
When I do a superficial search for xbox games I get what I listed, plus a few others that follow the same tendency. I'll admit that one aspect that kept me from buying the xbox was portability. I would like to load the game onto my laptop and play it when I am away (i.e. no Internet connection). That has also kept me from delving into the MMORPGs since it sort of defeats the purpose of the MMO :-).
Thanks for your replay. Salvador
-----Original Message-----
From: Bill Loguidice <bill at armchairarcade.com>
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Sent: Fri, Apr 17, 2015 1:46 pm
Subject: Re: [Coco] OT: COMPUTE's Guide to Adventure Games book
I couldn't respectfully disagree more, Salvador. There's this
unfortunate
perception that today's games are mostly action-packed violent gore
fests,
when the reality is there's a stellar mix of genres and game types
for
every inclination. In one of the books I've written, Vintage Games, and
the
film I helped make, Gameplay: The Story of the Videogame Revolution, this
is
a topic that is not only discussed, but also where actual examples are
given.
Certainly games like Call of Duty, GTA V, and Mortal Kombat get a
lot of buzz,
press, and sales, but just like summer blockbuster movies that
get tons of
attention, they're not representative of what the greater
industry
produces.
While it's true you're going to find less variety and imagination in
the
biggest budget AAA games with teams of hundreds of individuals working on
a
game, the nice thing is that there are a tremendous variety of indie games
on
every conceivable platform that do cater to everyone else's needs. The
past was
and is great, but now is truly the best time to be a
gamer.
===================================================
Bill Loguidice,
Managing Director; Armchair Arcade,
Inc.
<http://www.armchairarcade.com>
===================================================
Authored
Books
<http://www.amazon.com/Bill-Loguidice/e/B001U7W3YS/ref=ntt_dp_epwbk_1>
and
Film <http://www.armchairarcade.com/film>; About me and other ways to get
in
touch
<http://about.me/billloguidice>
===================================================
On
Fri, Apr 17, 2015 at 8:25 AM, Salvador Garcia <
ssalvadorgarcia at netscape.net>
wrote:
>
> It was a good read and enjoyed the nature of the games presented.
Now
> my turn to get philosophical. All the games presented in the book had to
do
> with solving something. While there was the possibility of battle and
sword
> fights I can't help comparing them with the games available today
which
> present a much higher degree of graphic gore and violence. In Google I
>
typed in xbox games and the first items on the list it generated were Grand
>
Theft Auto, Destiny and Call of Duty. It seems to me that when the
> adventure
games described in the book were available were simpler times
> where there was
no need for gore and violence to make a game appealing.
>
>
> Best regards,
Salvador
>
>
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