[Coco] OT: COMPUTE's Guide to Adventure Games book

Bill Pierce ooogalapasooo at aol.com
Fri Apr 17 15:32:04 EDT 2015


Bill, I can't agree with you more!
I am an AVID player of Blizzard's "World of Warcraft" and have been for about 6 years now (my wife, daughter, & son-in-law as well). Even though the game contains a lot of "fighting", none of it is bloody or gory (even on adult settings). And fighting isn't the only activity as there are quests, adventures, dungeons, and with the latest expansion, they've added personal garrisons with their own set of chores and adventures. This is the 5th major (paid) expansion since it started, not to mention the multitudes of free expansion patches throughout the years.
With over 10,000,000 online accounts (according to PC Gamer), WoW is THE most played MMORPG (Massive Multiplayer Online Role Playing Game) in the gaming industry!! That's not to mention that since it's beginnings, there have been over 100 million accounts created (according to Blizzard).
At $15 a month... that a bunch of millions of $$.
All this without being no more violent than the original Zelda game.

 

 


Bill Pierce
"Today is a good day... I woke up" - Ritchie Havens
 

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E-Mail: ooogalapasooo at aol.com


 

 

-----Original Message-----
From: Bill Loguidice <bill at armchairarcade.com>
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Sent: Fri, Apr 17, 2015 2:46 pm
Subject: Re: [Coco] OT: COMPUTE's Guide to Adventure Games book


I couldn't respectfully disagree more, Salvador. There's this
unfortunate
perception that today's games are mostly action-packed violent gore
fests,
when the reality is there's a stellar mix of genres and game types
for
every inclination. In one of the books I've written, Vintage Games, and
the
film I helped make, Gameplay: The Story of the Videogame Revolution, this
is
a topic that is not only discussed, but also where actual examples are
given.
Certainly games like Call of Duty, GTA V, and Mortal Kombat get a
lot of buzz,
press, and sales, but just like summer blockbuster movies that
get tons of
attention, they're not representative of what the greater
industry
produces.

While it's true you're going to find less variety and imagination in
the
biggest budget AAA games with teams of hundreds of individuals working on
a
game, the nice thing is that there are a tremendous variety of indie games
on
every conceivable platform that do cater to everyone else's needs. The
past was
and is great, but now is truly the best time to be a
gamer.

===================================================
Bill Loguidice,
Managing Director; Armchair Arcade,
Inc.
<http://www.armchairarcade.com>
===================================================
Authored
Books
<http://www.amazon.com/Bill-Loguidice/e/B001U7W3YS/ref=ntt_dp_epwbk_1>
and
Film <http://www.armchairarcade.com/film>; About me and other ways to get
in
touch
<http://about.me/billloguidice>
===================================================

On
Fri, Apr 17, 2015 at 8:25 AM, Salvador Garcia <
ssalvadorgarcia at netscape.net>
wrote:

>
> It was a good read and enjoyed the nature of the games presented.   
Now
> my turn to get philosophical. All the games presented in the book had to
do
> with solving something. While there was the possibility of battle and
sword
> fights I can't help comparing them with the games available today
which
> present a much higher degree of graphic gore and violence. In Google I
>
typed in xbox games and the first items on the list it generated were Grand
>
Theft Auto, Destiny and Call of Duty. It seems to me that when the
> adventure
games described in the book were available were simpler times
> where there was
no need for gore and violence to make a game appealing.
>
>
> Best regards,
Salvador
>
>

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