[Coco] Module Man ported to ColecoVision
Bill Loguidice
bill at armchairarcade.com
Fri Jan 10 16:44:27 EST 2014
By the way, I wasn't kidding when I said these quickly sell out even with
the lack of advertising effort. You can see the thread here--basically
nothing is left:
http://atariage.com/forums/topic/220307-team-pixelboy-news-bulletin-january-1st-2014/?p=2903281
The ColecoVision is probably second only to the Atari 2600 in terms of
volume of new games created on classic consoles, though there are many
other active vidoegame platforms. Naturally, I'd love to see a few new game
releases (boxed and everything) for the CoCo. There are some remarkably
active classic computer platforms (Commodore 64, Atari 8-bit, ZX Spectrum,
and MSX, to name a few) in terms of new releases, and I certainly don't
expect the CoCo to match what is essentially a batch of new games each
month for those, but certainly a few new releases would be great. I wish I
had the skill to help make that happen. With that said, I do understand
that certain platforms - like the CoCo and Apple II - for whatever reason
seem to encourage more hardware and utility development than game
development. It just comes down to the mix of talent (and related interest)
that's left in the community.
-Bill
===================================================
Bill Loguidice, Managing Director; Armchair Arcade,
Inc.<http://www.armchairarcade.com>
===================================================
Authored Books<http://www.amazon.com/Bill-Loguidice/e/B001U7W3YS/ref=ntt_dp_epwbk_1>and
Film <http://www.armchairarcade.com/film>; About me and other ways to get
in touch <http://about.me/billloguidice>
===================================================
On Fri, Jan 10, 2014 at 4:32 PM, Bill Loguidice <bill at armchairarcade.com>wrote:
> The games are usually in the $50 - $60 range plus shipping. You use the
> contact form for queries. I believe that's done because these are all
> produced in limited numbers (I think 100 - 250 copies per). Most of the
> "advertising" is done on AtariAge in the forums, and these runs usually
> sell out fairly quickly. Part of the issue with lots of advertising is that
> they don't want to arose any interest from the IP holders, since most of
> these games are not officially licensed. Some publishers who publish new
> homebrew games make a point of selling only licensed items, while others
> take some liberties. It's much like the grey area of emulation, etc. Even
> though most of these properties have long since been in disuse, there is
> likely some rights holder somewhere - even if they have zero plans of doing
> anything ever with the IP - who might run flack on these small run
> enthusiast releases.
>
> -Bill
>
> ===================================================
> Bill Loguidice, Managing Director; Armchair Arcade, Inc.<http://www.armchairarcade.com>
> ===================================================
> Authored Books<http://www.amazon.com/Bill-Loguidice/e/B001U7W3YS/ref=ntt_dp_epwbk_1>and
> Film <http://www.armchairarcade.com/film>; About me and other ways to get
> in touch <http://about.me/billloguidice>
> ===================================================
>
>
> On Fri, Jan 10, 2014 at 4:06 PM, Nick Marentes <nickma at optusnet.com.au>wrote:
>
>> Bill Loguidice <bill at ...> writes:
>>
>> >
>> > In case you guys missed it, the CoCo/Dragon game, Module Man, was
>> > successfully ported to the ColecoVision and released on cartridge. It's
>> a
>> > great port.
>>
>>
>> I find it strange that they have created all these games, gone to all the
>> trouble of expensive color packaging and creating ROM packs, yet on their
>> website, they don't even mention the cost to purchase any of these. There
>> seems to be no attempt to market these.
>>
>> Have I missed something?
>>
>> Nick
>>
>>
>> --
>> Coco mailing list
>> Coco at maltedmedia.com
>> http://five.pairlist.net/mailman/listinfo/coco
>>
>
>
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