[Coco] Coco game engine demo
Richard Goedeken
Richard at fascinationsoftware.com
Sun Feb 3 11:37:53 EST 2013
Funny that you mention Defender. I have a system that I built called the
'Video Game Museum'. It consists of a GUI that I wrote for selecting systems
and games and about 15 modified emulators to run the games. It has MAME for
arcade games, and other emulators to emulate a bunch of different home
computers (including the Coco of course), consoles, and handheld game units.
Anyways, I have one of these at home and I built another one and brought it to
the office for my work colleagues. My boss probably plays at least 10 games
of Defender on this machine every day. It's a really hard game, but a lot of
fun. Lots of those old arcade machines used 6809s.
Richard
> Message: 6
> Date: Sat, 2 Feb 2013 23:59:01 -0500
> From: "Kip Koon"<computerdoc at sc.rr.com>
> Subject: Re: [Coco] Coco game engine demo
> To: "'CoCoList for Color Computer Enthusiasts'"<coco at maltedmedia.com>
> Message-ID:<000001ce01cb$2ef43bf0$8cdcb3d0$@sc.rr.com>
> Content-Type: text/plain; charset="us-ascii"
>
> Richard,
> I love the demo of your horizontal scrolling engine. Works in Mess great,
> but VCC v1.42, no so much. It reminds me of Defender and Offender in my
> young years. I really loved those games. Recently, I found out Defender
> ran on multiple 6809s, no wonder I loved that game! :) Keep up the great
> work.
> Kip
>
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