[Coco] [COCO] VCC Source was: [COCO] Becker Port Specifications?
David Ladd
drencor at gamepixel.net
Tue Apr 2 01:52:33 EDT 2013
On Mon, Apr 1, 2013 at 10:05 PM, Stephen H. Fischer <
SFischer1 at mindspring.com> wrote:
> On the other hand, I think the argument for open sourcing *any* CoCo
>> software being written today is very strong.
>>
>
> I wonder who controls the release of the VCC source, the author or the
> Owner.
>
Well from what I understand the owner and author of VCC are the same
person.
Whats listed in VCC is "Joseph Forgione". Now if this is correct I don't
know. That is who has replied to me in the past with any problems or
support questions I had over the years.
>
> I have some private information that they may not be one and the same.
> (Not said by either person.)
>
Well that would be interesting to see for sure, but the way the net is
these days you can't always trust everything. Would still be interesting
to read though.
>
> The owner may have recently hinted at some additions to VCC, somewhat in
> line with what I discussed with a third party that says he has the source
> (Maybe actually online but unseen). My idea was to just try and find out
> what the actual screen size and other limits are. There are limits but we
> can stretch what we have more than you might think. He and I have different
> options on some basic points of making some CoCo source available. I told
> him so. Then he just disappeared months ago.
>
Well last time I got a reply from Joseph was about 9 months ago. I
personally don't like discussing plans of what might or might not happen
util the author/owner authorizes it or comes into the list and says
something. At this time I really wish I had more information I could share
other than what was already discussed. Till Joseph actually replies to the
emails at least.
>
> Aaron, I will send you a PM saying where to read about this online, not
> exactly the same but if you read between the lines... Others may PM me for
> this information, if I publish here where it is it may well disappear very
> quickly. And may just by someone reading this message. I have read some
> confusing posts when put together with what has been said in the past,
> going back a few years.
>
> My interest really is limited to looking at the keyboard input and trying
> to answer questions that keep being asked over and over.
>
Well right now from what I have heard that there are a few problems with
the keyboard routines in VCC and OS-9 L1.
>
> I have not been able to find some keys I wanted to type myself.
>
> But much of my interest disappeared when the GPU on my Vista laptop became
> unstuck and the motherboard had to be replaced. I did not lose any files,
> they just have become hard to find and use. I am losing interest.
Well VCC is built using M$ VC++ V6. The directx libs used during build are
the dec2009. So as you can see this is rather old now. Plus the fact that
some of the functions in M$ VC++ V6 is just not as easy to migrate to a
newer compiler.
Personally I believe with the growth of xroar and its already abilities and
cross platform use. This will probably be the mainstream emulator of
choice for Dragon/CoCo users.
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