[Coco] os9 zmachine help?
gene heskett
gheskett at wdtv.com
Sun May 22 22:02:11 EDT 2011
On Sunday, May 22, 2011 10:01:19 PM Willard Goosey did opine:
> Speaking of adventure games...
>
> A while back, Joel bullied me into trying to port a zmachine engine to
> OS-9.
>
> Adventure games aren't really my thing -- I'm more interested in
> role-playing or strategy games, but it sort of offends me that OS-9
> doesn't have a zmachine interpreter. ;-)
>
> Anyway, I chose to attack the OS-K version of the "infocom.lzh" engine
> on rtsi. It's K&R code, but is going to require either ANSIFront or a
> lot of hacking on the struct.element names to make them unique. Going
> the ANSIFront route requres breaking up the source files into chunks
> small enough for ANSIFront to eat (<12K).
>
I don't believe that is an Ansifront limit, that sounds like you are using
the original c.prep.
> One of my conditions for starting this port was that Joel would have
> to help out, but he's been too busy.
>
> My indignation that OS-9 doesn't have its own zmachine is not
> sufficient motivation to keep going on this project. If someone would
> help me out a little on this, however, I'll keep hacking on it.
>
> Any takers?
>
> Willard
--
Cheers, Gene
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