[Coco] os9 zmachine help?
Willard Goosey
goosey at virgo.sdc.org
Sun May 22 19:48:56 EDT 2011
Speaking of adventure games...
A while back, Joel bullied me into trying to port a zmachine engine to
OS-9.
Adventure games aren't really my thing -- I'm more interested in
role-playing or strategy games, but it sort of offends me that OS-9
doesn't have a zmachine interpreter. ;-)
Anyway, I chose to attack the OS-K version of the "infocom.lzh" engine
on rtsi. It's K&R code, but is going to require either ANSIFront or a
lot of hacking on the struct.element names to make them unique. Going
the ANSIFront route requres breaking up the source files into chunks
small enough for ANSIFront to eat (<12K).
One of my conditions for starting this port was that Joel would have
to help out, but he's been too busy.
My indignation that OS-9 doesn't have its own zmachine is not
sufficient motivation to keep going on this project. If someone would
help me out a little on this, however, I'll keep hacking on it.
Any takers?
Willard
--
Willard Goosey goosey at sdc.org
Socorro, New Mexico, USA
I search my heart and find Cimmeria, land of Darkness and the Night.
-- R.E. Howard
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