[Coco] [OT] Remember text based Lunar Lander?

Aaron Banerjee spam_proof at verizon.net
Mon Mar 29 18:40:37 EDT 2010


Funny you should bring up this topic.  I happened to stumble across my  
work from an optimal control class back in grad school where we solved  
landing a rocket using minimum time and energy.  I'll scan it and send  
it to whoever wants it.  Helps if you speak a little physics (e.g.  
Hamiltonians, Euler equations, etc).  If I'm bored enough, I'll  
translate it into word and explain the work.
                                           - Aaron

On Mar 29, 2010, at 6:29 PM, wdg3rd at comcast.net wrote:

> ----- "John Guin" <johnguin at hotmail.com> wrote:
>
>> Specifically, the version from David Ahl's 101 BASIC Computer Games?
>>
>> I remember it as being lots of fun and relatively small.
>>
>> Then I decided to try to port it to a modern language - ugh.  I  
>> really
>> think
>> it will be easier to break open a physics book and re-create the
>> application
>> than try to work through that spaghetti code.
>>
>>
>> I put the OT tag on this email since this really has nothing to do
>> with the
>> Coco and everything to do with 1970s BASIC.  Ah, GOTO.
>
> I remember it quite well.  I translated the whole book for the Model  
> One long before the TRS-80 edition was available at Radio Shack.   
> (No, my translations were not involved).  I'd previously translated  
> a number of programs for the HP2000A at the community college I  
> attended after my escape from the USAF -- a lot of work, as the book  
> was in DEC BASIC and string operations in old HP BASIC were very,  
> very different.
>
> Translation of a lot of the games for Extended Color BASIC was next  
> to impossible, since an 80-column display was pretty much assumed.
> -- 
> Ward Griffiths        wdg3rd at comcast.net
>
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