[Coco] New CoCo site for programmers

Brian Blake random.rodder at gmail.com
Wed Mar 24 16:59:19 EDT 2010


Boisy,

That was by far one of the best posts I've read on any forum or mailing
list.


Brian

On Wed, Mar 24, 2010 at 4:44 PM, Boisy G. Pitre <boisy at tee-boy.com> wrote:

> On Mar 24, 2010, at 2:42 AM, Jason Law wrote:
>
> > While the topic has been bought up, I'd like to say a few things.
> >
> > Ok so I'm on a bit of a soapbox here, but if the CoCo community ends up
> > better for it then why not. I also know for a fact that I'm not the only
> one
> > who has hmm, let's say certain issues with that community as it stands.
> >
> > [...]
> > Don't like me, I don't care! But someone has to say something or it's
> just a
> > bunch of guys who are boosting their egos on what they've done in the
> past.
>
>
> Boy, are you opening up a can of worms with this post :)
>
> I don't know how much time you've had to observe the CoCo Community (the
> large preponderance being on this list), but your post implies that you have
> done some homework.
>
> I've generally found that people are appreciative of folks' work.  With
> very, very few exceptions, I've personally had good dealings with people on
> this list and in the community.
>
> Since you're on the topic of community cohesion and ideals, here's my list
> of the CoCo community code of ethics:
>
> 1) Support your vendors. Buy their products if they align with your
> interests and needs.
>
> 2) Get involved. If you have the skills, then help out with projects and
> take the time to learn the tools. Don't just take and not give back if you
> have the means to contribute.
>
> 3) Do it for yourself first. This mantra is what has motivated me to do the
> work that I have done. I had a need, so I created a product that filled that
> need, then shared the finished product with the rest of the community.
>
> 4) Be original.  It's already a small community; if you have an idea, test
> it to see if it's unique. Don't copy someone else's work or product; that's
> rude.
>
> 5) Be honest. That is, don't copy software that is actively being sold;
> don't steal someone's ideas; don't use someone's time under false pretenses
> only to undermine their work with your own.
>
> 6) Give credit. Don't hide behind someone else's work.  If someone else
> designed a hardware or software product, be up front and honest about their
> contribution and give them credit. Don't say you did something that you know
> you didn't do, or lead others to believe that by omission of certain facts.
>
> 7) Don't get stuck in the past.  Sure there have been some great
> contributors to the CoCo community over the years. But ask yourself, where
> are they now?
>
> 8) Finish what you start. I find that the last 10% of any project takes
> about 80% of the time.  It's easy to start and get halfway through
> something, but it's another thing to finish it.
>
> 9) Get your stuff out of storage. Yeah, I'm talking to you Curtis Boyle :)
>  Seriously, if you have some source code that you know could be valuable to
> the community and its stuck on a hard drive in timbuktu, get it out and at
> least ship it to someone who can extract it.
>
> 10) Don't be an elitist. Remember that everyone is in a different phase of
> learning and understanding; try to be patient and give people the benefit of
> the doubt.
> --
> Boisy G. Pitre
> http://www.tee-boy.com/
>
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/mailman/listinfo/coco
>



More information about the Coco mailing list