[Coco] Paladin's Legacy - An Update
Allan Chaney
chaneya at acwoodworksinc.com
Mon Sep 15 22:02:56 EDT 2008
Sorry guys. For some reason my e-mail lost it's formatting.
Here it is again.
-----Original Message-----
From: coco-bounces at maltedmedia.com [mailto:coco-bounces at maltedmedia.com] On
Behalf Of Allan Chaney
Sent: Monday, September 15, 2008 8:57 PM
To: 'CoCoList for Color Computer Enthusiasts'
Cc: 'J.P. Samson'; 'tim lindner'
Subject: Re: [Coco] Paladin's Legacy - An Update
Andrew,
That sounds great!
Your enthusiasm motivated to dig through one of our closests and I found
some tasty old morsels related to my game. I scanned everything and posted
it on a new website I created this weekend. Actually it's just a free blog
site but the storage capability serves this purpose very well. I think it
will be better than e-mailing everything. Microsoft now provides 5 Gigs
free storage on their Skydrive and so I used it with their Windows Live
Spaces and made a site. Everything I have except for the Source code files
is on this site free for anyone to download.
If you look at the Files section of the site you will find the following
Folders:
Screen Shots (Various screen shots of the game)
The Game - What you need to Play (This is everything a person needs to play
the game in windows.)
Rainbow Review and Ad (Just what it says)
Archive Files (bunch of stuff in this folder all listed below)
FixItList - 9 pages of fix it lists (If you look at these notes,
it's a
miracle it ever got finished)
LicenseAgreement - The Legal Agreement with Sundog Systems. I'm not
even
sure it's a real contract per say. Boy
those were simpler times. I did
learn while re-reading it that the ownership
and thus copyright defaulted
back to me after 8 years or in 1998 so
that's good.
MemoryMap - This was the most important document I kept because it
shows
where all of the routines are kept in memory along
with character stats etc.
MiscNotes - Just some messy scratchings
PaladinDiskImages - Scans of the floppies
Paladins Legacy Review - The review a kind person e-mailed me
recently
PublisherLetter - The only letter I kept from my publisher with a
bunch of
stuff for me to do and other comments.
QualityCode - I have a "final" print of the main code. It's about
70 pages
or so. I didn't scan it all. That would be a huge
waste. It will be better
to just have the .asc files. However I had to laugh
at the first several
pages so I scanned those. You'll see why I called
it "Quality" code. :)
At this point I'm just waiting for Drivewire2.0 and hopefully I can add the
source code to that archive folder.
Feel free to snag whatever you want and use it in your archive. I look
forward to seeing your efforts once your done.
Here is the website:
http://paladinslegacy.spaces.live.com/
Let me know if you have any trouble with anything on the site. Or if you
have any suggestions.
Allan
-----Original Message-----
From: coco-bounces at maltedmedia.com [mailto:coco-bounces at maltedmedia.com] On
Behalf Of Andrew
Sent: Sunday, September 14, 2008 5:53 PM
To: coco at maltedmedia.com
Subject: Re: [Coco] Paladin's Legacy - An Update
All,
I have taken upon myself to create the archive for Paladin's Legacy,
with help from Allan and a few other individuals on this list. I have
collected everything that Allan and others have given me, and organized
the archive in a logical manner. I have created files describing the
contents, etc.
One of the things I have done in this archive is assemble all of the
email messages I am a part of into a single file, both those posted here
as well as those conducted off-list. I feel that the conversation that
has been conducted for the assembly of the archive is just as important
as the archive itself. I do want to ask that if there are any objections
or modification requests (such as email address removal), please let me
know.
Currently, I have everything in the archive as described (as well as
some extra scans I created for the archive, both from the June 1990
issue of the Rainbow - one is a scan of the inside front cover featuring
the Sundog Systems advertisement with Paladin's Legacy featured, the
other a scan of the game review on pages 74-75). I intend to release the
archive once I know whether Allan can supply me with floppy images of
the source code for the game - he currently has DriveWire on order, plus
he has found that the floppies cause his floppy drive heads to "gum up"
(ugh).
That is all for now - I will continue to post updates to the list as
necessary...
-- Andrew L. Ayers, Glendale, Arizona
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