[Coco] BASIC compiler for Rainbow IDE ?

mike delyea mdelyea at gmail.com
Sat May 17 07:34:01 EDT 2008


I also, am interested in your compiler idea.  I'm just wondering about
memory management.  Right now BASIC on the coco is limited to about
24k ( a bit more if you pclear).  What kind of program space are you
thinking of providing?  I think I recall you mentioning earlier that
the compiler would allow access to the extra RAM available in the
coco3.  Is that correct?

On Fri, May 16, 2008 at 10:21 PM, Roger Taylor <operator at coco3.com> wrote:
> At 07:29 PM 5/16/2008, you wrote:
>
>> ----- Original Message ----- From: "Roger Taylor" <operator at coco3.com>
>> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
>> Sent: Thursday, May 15, 2008 11:00 AM
>> Subject: Re: [Coco] BASIC compiler for Rainbow IDE ?
>>
>>
>>> At 12:02 PM 5/15/2008, you wrote:
>>> I still think we're talking about two different types of systems.  My
>>> compiler would turn BASIC source code into assembly source code that an
>>> assembler will turn into a stand-alone binary.  Urbane, if I'm correct, is a
>>> preprocessor/helper for CoCo BASIC.
>>
>> I am not suggesting that you do anything like Urbane.
>>
>> My comment was entirely intended to direct you away from DECB two
>> character names and line number requirement.
>>
>> That's all.
>>
>> I did and do understand that you are intending to produce an compiler.
>>
>> Stephen H. Fischer
>
>
> Right, the compiler would support line numbers and 2-character variable
> names as usual but also support no line numbers and probably up to 32
> characters for the variable names, upper and lowercase, etc. just like CCASM
> does.
>
>
>
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