[Coco] Jeweled board game progress
John Guin
johnguin at hotmail.com
Tue Jan 29 01:10:59 EST 2008
Say Roger,
This is looking great! Keep us posted on the progress.
I've never done any game programming before and have a question. Did you
start with the graphics first, or with the logic of the rules of the game?
I could see getting blocked on either if you aren't careful.
Oh, and my Mary and the Bees high score is 1113.
Thanks,
John
-----Original Message-----
From: coco-bounces at maltedmedia.com [mailto:coco-bounces at maltedmedia.com] On
Behalf Of Roger Taylor
Sent: Monday, January 28, 2008 9:27 PM
To: cocolist for Color Computer Enthusiasts
Subject: [Coco] Jeweled board game progress
Check out the new screenshots of the basic layout of the Jeweled game
I'm almost done with. Clicking on the thumbnail will show a bigger shot.
http://www.coco3.com
The new game is coming along well. I've got the page flipping down
which uses the Bjork-suggested method of having 3 32k screens. One
is the backdrop screen, and the other two are alternated to allow
smooth flicker-free animation. The sprites are moving pretty fast
considering how many there are. Count'em... there's 64! I've got
their delta movements set to travel in a demo fashion so I can see
the speed imrovements while I optimize the code even more. It's not
typical code, though. Loops are reduced or eliminated, values are
precalculated wherever possible, stack-blasting is used to save lots
of cycles, and ofcourse the ADDD # instruction is used instead of ORA
# and ORB # in the mask/overlay code.
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