[Coco] Jeweled board game progress
Roger Taylor
operator at coco3.com
Tue Jan 29 00:27:22 EST 2008
Check out the new screenshots of the basic layout of the Jeweled game
I'm almost done with. Clicking on the thumbnail will show a bigger shot.
http://www.coco3.com
The new game is coming along well. I've got the page flipping down
which uses the Bjork-suggested method of having 3 32k screens. One
is the backdrop screen, and the other two are alternated to allow
smooth flicker-free animation. The sprites are moving pretty fast
considering how many there are. Count'em... there's 64! I've got
their delta movements set to travel in a demo fashion so I can see
the speed imrovements while I optimize the code even more. It's not
typical code, though. Loops are reduced or eliminated, values are
precalculated wherever possible, stack-blasting is used to save lots
of cycles, and ofcourse the ADDD # instruction is used instead of ORA
# and ORB # in the mask/overlay code.
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