[Coco] Steve Bjork software
George Ramsower
georgeramsower at gmail.com
Mon Jan 14 00:34:49 EST 2008
Steve,
How much $ would you require for me to purchase all of your COCO sofware
for my personal use?
I mean this..
I want everything. I'm starting to get an enterest in gaming on this
machine and I want all I can find.
I already have a couple of your games and they are good. My CC2 and CC3
machines still work and I still use the CC3 daily. I wouldn't part with them
for a woman.
Well, not exactly, but you know what I mean.
George
----- Original Message -----
From: "Steve Bjork" <6809er at bjork-huffman.net>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Sunday, January 13, 2008 11:16 PM
Subject: Re: [Coco] Duplicating Copy-Protected Games (Z-89) (Was: Coco
Digest, Vol 55, Issue 22)
> You are right about the my games not being released to public domain. But
> there is more to clarify on the subject.
>
> First of all, I continue to sell and especially support all of my games.
> As for making any money, what funds raised by a few games sales offset the
> cost in supporting them. (Mostly mailing cost.)
>
> On the subject of copyright, your must remember that the right of that can
> be done with the software is the RIGHT of the copyright owner. (And no one
> else.) While you buy software, you are giving limited rights to its use.
> And that is all.
>
> More importantly, some people think the 2003 update to the The Digital
> Millennium Copyright Act of 1998 (DMCA) gives people the right to copy and
> give away older software.
>
> This is not the case.
>
> The Digital Millennium Copyright Act of 1998 made it illegal to circumvent
> any copy protection. Just to act of trying to break it is illegal.
> Now, the 2003 update to the DMCA does allow the circumvention Digital
> Right Management (DRM), aka copy protection but only in the cases of
> unsupported software and hardware.
>
> The update to the DMCA also says that you have the right to transfer the
> software from hardware that is no longer working to a new hardware, if
> replacement
> can not be found. In this case, you do have the right to circumvent the
> DRM to make it work on a new type computer that software was not design
> for. Does this apply to Color Computer software? The answer is no.
> (Because replacement CoCos are "reasonably available" on E-BAY and other
> sources.)
>
> The point to all this? Just because a program is no longer sold and/or
> supported it does not remove the copyright or put it into public domain.
>
> Now, I know some of you thinking I should just put my old games into
> public domain. Well I can't for many reasons.
>
> For 35 years I've been a software engineer and create a large body of
> copyrighted work. Over those years, I've been involved in a number legal
> action in regards to the protection of my rights to my copyrighted
> software. The fact that I maintained control over all my copyright code
> made for easy wins in court and saving me tens of $1,000's!
>
> One other reason for not releasing my CoCo software in to public domain is
> that I have plans for those games. As you know, there are a number of
> ideas that I have for projects to help the CoCo community and those game
> titles maybe be needed to help bring them to life.
>
> I do have a request. If you have any of my software on your website,
> please remove it. You would be helping not only me but the CoCo community
> as well.
>
> Thank you,
> Steve (Zaxxon) Bjork
>
> At 05:44 PM 1/12/2008, you wrote:
>
>>Carl J. England <mrspock12 at juno.com) wrote:
>>>i didn't realize that the game [Z-89] was available as a download.
>>>
>>>has it been released to public domain?
>>>
>>>if so, i have no problem with sending you the files needed to create
>>>copies of the program.
>>
>>As far as I know none of Steve's games, including Z-89, have been
>>released to the public domain. Certainly I have seen no indication of
>>this on Curtis Boyle's CoCo games site. To be honest, I'm not sure
>>what Steve's position is regarding his old CoCo games. He obviously
>>makes no income off them anymore (i.e. you can't buy copies), so does
>>he take issue with people making unauthorized copies for personal
>>purposes, as long as no money is involved?
>>
>>I bought a copy of Backup Magic a few months ago from Carl. It seems
>>to have successfully copied some of my original, copy-protected
>>diskettes (e.g. Sinistaar), but fails to make bootable copies of other
>>(e.g. Time Bandit, Sailor Man). So I guess there's still a place for
>>The Defeater.
>>
>>JP
>>
>>--
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>>Coco at maltedmedia.com
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>
>
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